Magic: The Gathering - Betrayers of Kamigawa http://www.magicthegathering.com/ Card Name: Akki Blizzard-Herder Cost: 1R Type: Creature — Goblin Shaman Pow/Tgh: 1/1 Rules Text: When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land. Rarity: Common Card Name: Akki Raider Cost: 1R Type: Creature — Goblin Warrior Pow/Tgh: 2/1 Rules Text: Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn. Rarity: Uncommon Card Name: Ashen Monstrosity Cost: 5RR Type: Creature — Spirit Pow/Tgh: 7/4 Rules Text: Haste Ashen Monstrosity attacks each turn if able. Rarity: Uncommon Card Name: Aura Barbs Cost: 2R Type: Instant — Arcane Pow/Tgh: Rules Text: Each enchantment deals 2 damage to its controller, then each enchantment enchanting a creature deals 2 damage to the creature it's enchanting. Rarity: Uncommon Card Name: Baku Altar Cost: 2 Type: Artifact Pow/Tgh: Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar. 2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play. Rarity: Rare Card Name: Bile Urchin Cost: B Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Sacrifice Bile Urchin: Target player loses 1 life. Rarity: Common Card Name: Blademane Baku Cost: 1R Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Rarity: Common Card Name: Blazing Shoal Cost: XRR Type: Instant — Arcane Pow/Tgh: Rules Text: You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Rarity: Rare Card Name: Blessing of Leeches Cost: 2B Type: Enchant Creature Pow/Tgh: Rules Text: You may play Blessing of Leeches any time you could play an instant. At the beginning of your upkeep, you lose 1 life. 0: Regenerate enchanted creature. Rarity: Common Card Name: Blinding Powder Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Rarity: Uncommon Card Name: Body of Jukai Cost: 7GG Type: Creature — Spirit Pow/Tgh: 8/5 Rules Text: Trample Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Budoka Pupil Cost: 1GG Type: Creature — Human Monk Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature — Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. Rarity: Uncommon Card Name: Call for Blood Cost: 4B Type: Instant — Arcane Pow/Tgh: Rules Text: As an additional cost to play Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. Rarity: Common Card Name: Callow Jushi Cost: 1UU Type: Creature — Human Wizard Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature — Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2. Rarity: Uncommon Card Name: Child of Thorns Cost: G Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. Rarity: Common Card Name: Chisei, Heart of Oceans Cost: 2UU Type: Legendary Creature — Spirit Pow/Tgh: 4/4 Rules Text: Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. Rarity: Rare Card Name: Clash of Realities Cost: 3R Type: Enchantment Pow/Tgh: Rules Text: All Spirits have "When this creature comes into play, you may have it deal 3 damage to target non-Spirit creature." All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit." Rarity: Rare Card Name: Crack the Earth Cost: R Type: Sorcery — Arcane Pow/Tgh: Rules Text: Each player sacrifices a permanent. Rarity: Common Card Name: Crawling Filth Cost: 5B Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Fear Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Rarity: Common Card Name: Cunning Bandit Cost: 1RR Type: Creature — Human Warrior Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature — Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. Rarity: Uncommon Card Name: Day of Destiny Cost: 3W Type: Legendary Enchantment Pow/Tgh: Rules Text: Legendary creatures you control get +2/+2. Rarity: Rare Card Name: Disrupting Shoal Cost: XUU Type: Instant — Arcane Pow/Tgh: Rules Text: You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. Rarity: Rare Card Name: Empty-Shrine Kannushi Cost: W Type: Creature — Human Cleric Pow/Tgh: 1/1 Rules Text: Empty-Shrine Kannushi has protection from the colors of permanents you control. Rarity: Uncommon Card Name: Enshrined Memories Cost: XG Type: Sorcery Pow/Tgh: Rules Text: Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Rarity: Rare Card Name: Eradicate Cost: 2BB Type: Sorcery Pow/Tgh: Rules Text: Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library. Rarity: Uncommon Card Name: Faithful Squire Cost: 1WW Type: Creature — Human Soldier Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. ----- Kaiso, Memory of Loyalty Legendary Creature — Spirit 3/4 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. Rarity: Uncommon Card Name: Final Judgment Cost: 4WW Type: Sorcery Pow/Tgh: Rules Text: Remove all creatures from the game. Rarity: Rare Card Name: First Volley Cost: 1R Type: Instant — Arcane Pow/Tgh: Rules Text: First Volley deals 1 damage to target creature and 1 damage to that creature's controller. Rarity: Common Card Name: Flames of the Blood Hand Cost: 2R Type: Instant Pow/Tgh: Rules Text: Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. Rarity: Uncommon Card Name: Floodbringer Cost: 1U Type: Creature — Moonfolk Wizard Pow/Tgh: 1/2 Rules Text: Flying 2, Return a land you control to its owner's hand: Tap target land. Rarity: Common Card Name: Forked-Branch Garami Cost: 3GG Type: Creature — Spirit Pow/Tgh: 4/4 Rules Text: Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Frost Ogre Cost: 3RR Type: Creature — Ogre Warrior Pow/Tgh: 5/3 Rules Text: Rarity: Common Card Name: Frostling Cost: R Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Sacrifice Frostling: Frostling deals 1 damage to target creature. Rarity: Common Card Name: Fumiko the Lowblood Cost: 2RR Type: Legendary Creature — Human Samurai Pow/Tgh: 3/2 Rules Text: Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. Rarity: Rare Card Name: Genju of the Cedars Cost: G Type: Enchant Forest Pow/Tgh: Rules Text: 2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. Rarity: Uncommon Card Name: Genju of the Falls Cost: U Type: Enchant Island Pow/Tgh: Rules Text: 2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. Rarity: Uncommon Card Name: Genju of the Fens Cost: B Type: Enchant Swamp Pow/Tgh: Rules Text: 2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. Rarity: Uncommon Card Name: Genju of the Fields Cost: W Type: Enchant Plains Pow/Tgh: Rules Text: 2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, you gain that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. Rarity: Uncommon Card Name: Genju of the Realm Cost: WUBRG Type: Legendary Enchant Land Pow/Tgh: Rules Text: 2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. Rarity: Rare Card Name: Genju of the Spires Cost: R Type: Enchant Mountain Pow/Tgh: Rules Text: 2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. Rarity: Uncommon Card Name: Gnarled Mass Cost: 1GG Type: Creature — Spirit Pow/Tgh: 3/3 Rules Text: Rarity: Common Card Name: Goblin Cohort Cost: R Type: Creature — Goblin Warrior Pow/Tgh: 2/2 Rules Text: Goblin Cohort can't attack unless you've played a creature spell this turn. Rarity: Common Card Name: Gods' Eye, Gate to the Reikai Cost: Type: Legendary Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play. Rarity: Uncommon Card Name: Goryo's Vengeance Cost: 1B Type: Instant — Arcane Pow/Tgh: Rules Text: Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn. Splice onto Arcane 2B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rarity: Rare Card Name: Harbinger of Spring Cost: 4G Type: Creature — Spirit Pow/Tgh: 2/1 Rules Text: Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Rarity: Common Card Name: Heart of Light Cost: 2W Type: Enchant Creature Pow/Tgh: Rules Text: Prevent all damage that would be dealt to and dealt by enchanted creature. Rarity: Common Card Name: Heartless Hidetsugu Cost: 3RR Type: Legendary Creature — Ogre Shaman Pow/Tgh: 4/3 Rules Text: T: Heartless Hidetsugu deals to each player damage equal to half that player's life total, rounded down. Rarity: Rare Card Name: Heed the Mists Cost: 3UU Type: Sorcery — Arcane Pow/Tgh: Rules Text: Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. Rarity: Uncommon Card Name: Hero's Demise Cost: 1B Type: Instant Pow/Tgh: Rules Text: Destroy target legendary creature. Rarity: Rare Card Name: Higure, the Still Wind Cost: 3UU Type: Legendary Creature — Human Ninja Pow/Tgh: 3/4 Rules Text: Ninjutsu 2UU (2UU, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. 2: Target Ninja is unblockable this turn. Rarity: Rare Card Name: Hired Muscle Cost: 1BB Type: Creature — Human Warrior Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature — Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. Rarity: Uncommon Card Name: Hokori, Dust Drinker Cost: 2WW Type: Legendary Creature — Spirit Pow/Tgh: 2/2 Rules Text: Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Rarity: Rare Card Name: Horobi's Whisper Cost: 1BB Type: Instant — Arcane Pow/Tgh: Rules Text: If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rarity: Common Card Name: Hundred-Talon Strike Cost: W Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rarity: Common Card Name: In the Web of War Cost: 3RR Type: Enchantment Pow/Tgh: Rules Text: Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn. Rarity: Rare Card Name: Indebted Samurai Cost: 3W Type: Creature — Human Samurai Pow/Tgh: 2/3 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai. Rarity: Uncommon Card Name: Ink-Eyes, Servant of Oni Cost: 4BB Type: Legendary Creature — Rat Ninja Pow/Tgh: 5/4 Rules Text: Ninjutsu 3BB (3BB, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. 1B: Regenerate Ink-Eyes. Rarity: Rare Card Name: Ire of Kaminari Cost: 3R Type: Instant — Arcane Pow/Tgh: Rules Text: Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. Rarity: Common Card Name: Isao, Enlightened Bushi Cost: 2G Type: Legendary Creature — Human Samurai Pow/Tgh: 2/1 Rules Text: Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2: Regenerate target Samurai. Rarity: Rare Card Name: Ishi-Ishi, Akki Crackshot Cost: 1R Type: Legendary Creature — Goblin Warrior Pow/Tgh: 1/1 Rules Text: Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. Rarity: Rare Card Name: Iwamori of the Open Fist Cost: 2GG Type: Legendary Creature — Human Monk Pow/Tgh: 5/5 Rules Text: Trample When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play. Rarity: Rare Card Name: Jetting Glasskite Cost: 4UU Type: Creature — Spirit Pow/Tgh: 4/4 Rules Text: Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Rarity: Uncommon Card Name: Kaijin of the Vanishing Touch Cost: 1U Type: Creature — Spirit Pow/Tgh: 0/3 Rules Text: Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.) Rarity: Uncommon Card Name: Kami of False Hope Cost: W Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. Rarity: Common Card Name: Kami of Tattered Shoji Cost: 4W Type: Creature — Spirit Pow/Tgh: 2/5 Rules Text: Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. Rarity: Common Card Name: Kami of the Honored Dead Cost: 5WW Type: Creature — Spirit Pow/Tgh: 3/5 Rules Text: Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Kentaro, the Smiling Cat Cost: 1W Type: Legendary Creature — Human Samurai Pow/Tgh: 2/1 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay X rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost. Rarity: Rare Card Name: Kira, Great Glass-Spinner Cost: 1UU Type: Legendary Creature — Spirit Pow/Tgh: 2/2 Rules Text: Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." Rarity: Rare Card Name: Kitsune Palliator Cost: 2W Type: Creature — Fox Cleric Pow/Tgh: 0/2 Rules Text: T: Prevent the next 1 damage that would be dealt to each creature and each player this turn. Rarity: Uncommon Card Name: Kodama of the Center Tree Cost: 4G Type: Legendary Creature — Spirit Pow/Tgh: */* Rules Text: Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. Rarity: Rare Card Name: Kumano's Blessing Cost: 2R Type: Enchant Creature Pow/Tgh: Rules Text: You may play Kumano's Blessing any time you could play an instant. If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead. Rarity: Common Card Name: Kyoki, Sanity's Eclipse Cost: 4BB Type: Legendary Creature — Demon Spirit Pow/Tgh: 6/4 Rules Text: Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game. Rarity: Rare Card Name: Lifegift Cost: 2G Type: Enchantment Pow/Tgh: Rules Text: Whenever a land comes into play, you may gain 1 life. Rarity: Rare Card Name: Lifespinner Cost: 3G Type: Creature — Spirit Pow/Tgh: 3/3 Rules Text: T, Sacrifice three Spirits: Search your library for a legendary Spirit card and put it into play. Then shuffle your library. Rarity: Uncommon Card Name: Loam Dweller Cost: 1G Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped. Rarity: Uncommon Card Name: Mannichi, the Fevered Dream Cost: 2R Type: Legendary Creature — Spirit Pow/Tgh: 1/2 Rules Text: 1R: Switch each creature's power and toughness until end of turn. Rarity: Rare Card Name: Mark of Sakiko Cost: 1G Type: Enchant Creature Pow/Tgh: Rules Text: Enchanted creature has "Whenever this creature deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end." Rarity: Uncommon Card Name: Mark of the Oni Cost: 2B Type: Enchant Creature Pow/Tgh: Rules Text: You control enchanted creature. At end of turn, if you control no Demons, sacrifice Mark of the Oni. Rarity: Uncommon Card Name: Matsu-Tribe Sniper Cost: 1G Type: Creature — Snake Warrior Archer Pow/Tgh: 1/1 Rules Text: T: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Rarity: Common Card Name: Mending Hands Cost: W Type: Instant Pow/Tgh: Rules Text: Prevent the next 4 damage that would be dealt to target creature or player this turn. Rarity: Common Card Name: Minamo Sightbender Cost: 1U Type: Creature — Human Wizard Pow/Tgh: 1/2 Rules Text: X, T: Target creature with power X or less is unblockable this turn. Rarity: Uncommon Card Name: Minamo's Meddling Cost: 2UU Type: Instant Pow/Tgh: Rules Text: Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. Rarity: Common Card Name: Mirror Gallery Cost: 5 Type: Artifact Pow/Tgh: Rules Text: The "legend rule" doesn't apply. Rarity: Rare Card Name: Mistblade Shinobi Cost: 2U Type: Creature — Human Ninja Pow/Tgh: 1/1 Rules Text: Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. Rarity: Common Card Name: Moonlit Strider Cost: 3W Type: Creature — Spirit Pow/Tgh: 1/4 Rules Text: Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Rarity: Common Card Name: Neko-Te Cost: 3 Type: Artifact — Equipment Pow/Tgh: Rules Text: Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip 2 Rarity: Rare Card Name: Nezumi Shadow-Watcher Cost: B Type: Creature — Rat Warrior Pow/Tgh: 1/1 Rules Text: Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. Rarity: Uncommon Card Name: Ninja of the Deep Hours Cost: 3U Type: Creature — Human Ninja Pow/Tgh: 2/2 Rules Text: Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. Rarity: Common Card Name: Nourishing Shoal Cost: XGG Type: Instant — Arcane Pow/Tgh: Rules Text: You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost. You gain X life. Rarity: Rare Card Name: Ogre Marauder Cost: 1BB Type: Creature — Ogre Warrior Pow/Tgh: 3/1 Rules Text: Whenever Ogre Marauder attacks, it can't be blocked this turn unless defending player sacrifices a creature. Rarity: Uncommon Card Name: Ogre Recluse Cost: 3R Type: Creature — Ogre Warrior Pow/Tgh: 5/4 Rules Text: Whenever a player plays a spell, tap Ogre Recluse. Rarity: Uncommon Card Name: Okiba-Gang Shinobi Cost: 3BB Type: Creature — Rat Ninja Pow/Tgh: 3/2 Rules Text: Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. Rarity: Common Card Name: Opal-Eye, Konda's Yojimbo Cost: 1WW Type: Legendary Creature — Fox Samurai Pow/Tgh: 1/4 Rules Text: Bushido 1; defender (This creature can't attack.) T: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. 1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. Rarity: Rare Card Name: Orb of Dreams Cost: 3 Type: Artifact Pow/Tgh: Rules Text: Permanents come into play tapped. Rarity: Rare Card Name: Ornate Kanzashi Cost: 5 Type: Artifact Pow/Tgh: Rules Text: 2, T: Target opponent removes the top card of his or her library from the game. You may play that card this turn. Rarity: Rare Card Name: Overblaze Cost: 3R Type: Instant — Arcane Pow/Tgh: Rules Text: Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane 2RR (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rarity: Uncommon Card Name: Oyobi, Who Split the Heavens Cost: 6W Type: Legendary Creature — Spirit Pow/Tgh: 3/6 Rules Text: Flying Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play. Rarity: Rare Card Name: Patron of the Akki Cost: 4RR Type: Legendary Creature — Spirit Pow/Tgh: 5/5 Rules Text: Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. Rarity: Rare Card Name: Patron of the Kitsune Cost: 4WW Type: Legendary Creature — Spirit Pow/Tgh: 5/6 Rules Text: Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. Rarity: Rare Card Name: Patron of the Moon Cost: 5UU Type: Legendary Creature — Spirit Pow/Tgh: 5/4 Rules Text: Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying 1: Put up to two land cards from your hand into play tapped. Rarity: Rare Card Name: Patron of the Nezumi Cost: 5BB Type: Legendary Creature — Spirit Pow/Tgh: 6/6 Rules Text: Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. Rarity: Rare Card Name: Patron of the Orochi Cost: 6GG Type: Legendary Creature — Spirit Pow/Tgh: 7/7 Rules Text: Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) T: Untap all Forests and all green creatures. Play this ability only once each turn. Rarity: Rare Card Name: Petalmane Baku Cost: 1G Type: Creature — Spirit Pow/Tgh: 1/2 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. 1, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. Rarity: Common Card Name: Phantom Wings Cost: 1U Type: Enchant Creature Pow/Tgh: Rules Text: Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Rarity: Common Card Name: Psychic Spear Cost: B Type: Sorcery Pow/Tgh: Rules Text: Target player reveals his or her hand. Choose a Spirit or Arcane card from it. That player discards that card. Rarity: Common Card Name: Pus Kami Cost: 5BB Type: Creature — Spirit Pow/Tgh: 3/3 Rules Text: B, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Quash Cost: 2UU Type: Instant Pow/Tgh: Rules Text: Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library. Rarity: Uncommon Card Name: Quillmane Baku Cost: 4U Type: Creature — Spirit Pow/Tgh: 3/3 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. 1, T, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. Rarity: Common Card Name: Reduce to Dreams Cost: 3UU Type: Sorcery Pow/Tgh: Rules Text: Return all artifacts and enchantments to their owners' hands. Rarity: Rare Card Name: Ribbons of the Reikai Cost: 4U Type: Sorcery — Arcane Pow/Tgh: Rules Text: Draw a card for each Spirit you control. Rarity: Common Card Name: Roar of Jukai Cost: 2G Type: Instant — Arcane Pow/Tgh: Rules Text: If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rarity: Common Card Name: Ronin Cliffrider Cost: 3RR Type: Creature — Human Samurai Pow/Tgh: 2/2 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. Rarity: Uncommon Card Name: Ronin Warclub Cost: 3 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature gets +2/+1. Whenever a creature comes into play under your control, attach Ronin Warclub to that creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.) Rarity: Uncommon Card Name: Sakiko, Mother of Summer Cost: 4GG Type: Legendary Creature — Snake Shaman Pow/Tgh: 3/3 Rules Text: Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end. Rarity: Rare Card Name: Sakura-Tribe Springcaller Cost: 3G Type: Creature — Snake Shaman Pow/Tgh: 2/4 Rules Text: At the beginning of your upkeep, add G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end. Rarity: Common Card Name: Scaled Hulk Cost: 5G Type: Creature — Spirit Pow/Tgh: 4/4 Rules Text: Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. Rarity: Common Card Name: Scour Cost: 2WW Type: Instant Pow/Tgh: Rules Text: Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library. Rarity: Uncommon Card Name: Scourge of Numai Cost: 3B Type: Creature — Demon Spirit Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. Rarity: Uncommon Card Name: Shimmering Glasskite Cost: 3U Type: Creature — Spirit Pow/Tgh: 2/3 Rules Text: Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Rarity: Common Card Name: Shining Shoal Cost: XWW Type: Instant — Arcane Pow/Tgh: Rules Text: You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead. Rarity: Rare Card Name: Shinka Gatekeeper Cost: 2R Type: Creature — Ogre Warrior Pow/Tgh: 3/2 Rules Text: Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. Rarity: Common Card Name: Shirei, Shizo's Caretaker Cost: 4B Type: Legendary Creature — Spirit Pow/Tgh: 2/2 Rules Text: Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. Rarity: Rare Card Name: Shizuko, Caller of Autumn Cost: 1GG Type: Legendary Creature — Snake Shaman Pow/Tgh: 2/3 Rules Text: At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end. Rarity: Rare Card Name: Shuko Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature gets +1/+0. Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.) Rarity: Uncommon Card Name: Shuriken Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature has "T, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Rarity: Uncommon Card Name: Sickening Shoal Cost: XBB Type: Instant — Arcane Pow/Tgh: Rules Text: You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn. Rarity: Rare Card Name: Silverstorm Samurai Cost: 4WW Type: Creature — Fox Samurai Pow/Tgh: 3/3 Rules Text: You may play Silverstorm Samurai any time you could play an instant. Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Rarity: Common Card Name: Skullmane Baku Cost: 3BB Type: Creature — Spirit Pow/Tgh: 2/1 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. 1, T, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. Rarity: Common Card Name: Skullsnatcher Cost: 1B Type: Creature — Rat Ninja Pow/Tgh: 2/1 Rules Text: Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game. Rarity: Common Card Name: Slumbering Tora Cost: 3 Type: Artifact Pow/Tgh: Rules Text: 2, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X artifact creature until end of turn, where X is the discarded card's converted mana cost. Rarity: Rare Card Name: Soratami Mindsweeper Cost: 3U Type: Creature — Moonfolk Wizard Pow/Tgh: 1/4 Rules Text: Flying 2, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. Rarity: Uncommon Card Name: Sosuke's Summons Cost: 2G Type: Sorcery Pow/Tgh: Rules Text: Put two 1/1 green Snake creature tokens into play. Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand. Rarity: Uncommon Card Name: Sowing Salt Cost: 2RR Type: Sorcery Pow/Tgh: Rules Text: Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library. Rarity: Uncommon Card Name: Splinter Cost: 2GG Type: Sorcery Pow/Tgh: Rules Text: Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library. Rarity: Uncommon Card Name: Split-Tail Miko Cost: 1W Type: Creature — Fox Cleric Pow/Tgh: 1/1 Rules Text: W, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Rarity: Common Card Name: Stir the Grave Cost: XB Type: Sorcery Pow/Tgh: Rules Text: Return target creature card with converted mana cost X or less from your graveyard to play. Rarity: Common Card Name: Stream of Consciousness Cost: 1U Type: Instant — Arcane Pow/Tgh: Rules Text: Target player shuffles up to four target cards from his or her graveyard into his or her library. Rarity: Uncommon Card Name: Sway of the Stars Cost: 8UU Type: Sorcery Pow/Tgh: Rules Text: Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. Rarity: Rare Card Name: Takeno's Cavalry Cost: 3W Type: Creature — Human Samurai Archer Pow/Tgh: 1/1 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) T: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. Rarity: Common Card Name: Takenuma Bleeder Cost: 2B Type: Creature — Ogre Shaman Pow/Tgh: 3/3 Rules Text: Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. Rarity: Common Card Name: Tallowisp Cost: 1W Type: Creature — Spirit Pow/Tgh: 1/3 Rules Text: Whenever you play a Spirit or Arcane spell, you may search your library for an enchant creature card, reveal it, and put it into your hand. If you do, shuffle your library. Rarity: Uncommon Card Name: Teardrop Kami Cost: U Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Sacrifice Teardrop Kami: Tap or untap target creature. Rarity: Common Card Name: Tendo Ice Bridge Cost: Type: Land Pow/Tgh: Rules Text: Tendo Ice Bridge comes into play with a charge counter on it. T: Add 1 to your mana pool. T, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. Rarity: Rare Card Name: Terashi's Grasp Cost: 2W Type: Sorcery — Arcane Pow/Tgh: Rules Text: Destroy target artifact or enchantment. You gain life equal to its converted mana cost. Rarity: Common Card Name: Terashi's Verdict Cost: 1W Type: Instant — Arcane Pow/Tgh: Rules Text: Destroy target attacking creature with power 3 or less. Rarity: Uncommon Card Name: That Which Was Taken Cost: 5 Type: Legendary Artifact Pow/Tgh: Rules Text: 4, T: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. Rarity: Rare Card Name: Threads of Disloyalty Cost: 1UU Type: Enchant Creature Pow/Tgh: Rules Text: Threads of Disloyalty can enchant only a creature with converted mana cost 2 or less. You control enchanted creature. Rarity: Rare Card Name: Three Tragedies Cost: 3BB Type: Sorcery — Arcane Pow/Tgh: Rules Text: Target player discards three cards. Rarity: Uncommon Card Name: Throat Slitter Cost: 4B Type: Creature — Rat Ninja Pow/Tgh: 2/2 Rules Text: Ninjutsu 2B (2B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. Rarity: Uncommon Card Name: Toils of Night and Day Cost: 2U Type: Instant — Arcane Pow/Tgh: Rules Text: Tap or untap target permanent, then tap or untap another target permanent. Rarity: Common Card Name: Tomorrow, Azami's Familiar Cost: 5U Type: Legendary Creature — Spirit Pow/Tgh: 1/5 Rules Text: If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. Rarity: Rare Card Name: Torrent of Stone Cost: 3R Type: Instant — Arcane Pow/Tgh: Rules Text: Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rarity: Common Card Name: Toshiro Umezawa Cost: 1BB Type: Legendary Creature — Human Samurai Pow/Tgh: 2/2 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead. Rarity: Rare Card Name: Traproot Kami Cost: G Type: Creature — Spirit Pow/Tgh: 0/* Rules Text: Defender (This creature can't attack.) Traproot Kami's toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying. Rarity: Common Card Name: Twist Allegiance Cost: 6R Type: Sorcery Pow/Tgh: Rules Text: You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. Rarity: Rare Card Name: Umezawa's Jitte Cost: 2 Type: Legendary Artifact — Equipment Pow/Tgh: Rules Text: Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip 2 Rarity: Rare Card Name: Unchecked Growth Cost: 2G Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. Rarity: Uncommon Card Name: Uproot Cost: 3G Type: Sorcery — Arcane Pow/Tgh: Rules Text: Put target land on top of its owner's library. Rarity: Common Card Name: Veil of Secrecy Cost: 1U Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature is unblockable and can't be the target of spells or abilities this turn. Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rarity: Common Card Name: Vital Surge Cost: 1G Type: Instant — Arcane Pow/Tgh: Rules Text: You gain 3 life. Splice onto Arcane 1G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rarity: Common Card Name: Walker of Secret Ways Cost: 2U Type: Creature — Human Ninja Pow/Tgh: 1/2 Rules Text: Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. 1U: Return target Ninja you control to its owner's hand. Play this ability only during your turn. Rarity: Uncommon Card Name: Ward of Piety Cost: 1W Type: Enchant Creature Pow/Tgh: Rules Text: 1W: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. Rarity: Uncommon Card Name: Waxmane Baku Cost: 2W Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. 1, Remove X ki counters from Waxmane Baku: Tap X target creatures. Rarity: Common Card Name: Yomiji, Who Bars the Way Cost: 5WW Type: Legendary Creature — Spirit Pow/Tgh: 4/4 Rules Text: Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand. Rarity: Rare Card Name: Yukora, the Prisoner Cost: 2BB Type: Legendary Creature — Demon Spirit Pow/Tgh: 5/5 Rules Text: When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control. Rarity: Rare Magic: The Gathering - Betrayers of Kamigawa http://www.magicthegathering.com/ Copyright (c) 1993-2005 Wizards of the Coast