Magic: The Gathering - Guildpact ™ & © 1993–2006 Wizards of the Coast, Inc. http://www.magicthegathering.com/ Number: 291 cards total Colors: 37 white, 39 blue, 37 black, 39 red, 37 green, 33 artifact, 0 split, 17 land Gatherer Search Results Statistics Number: 165 cards total Colors: 21 white, 21 blue, 21 black, 15 red, 21 green, 16 artifact, 0 split, 9 land Card Name: Absolver Thrull Cost: 3W Type: Creature — Thrull Cleric Pow/Tgh: 2/3 Rules Text: Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment. Set/Rarity: Guildpact common Card Name: Abyssal Nocturnus Cost: 1BB Type: Creature — Horror Pow/Tgh: 2/2 Rules Text: Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. Set/Rarity: Guildpact rare Card Name: Ætherplasm Cost: 2UU Type: Creature — Illusion Pow/Tgh: 1/1 Rules Text: Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner’s hand. If you do, you may put a creature card from your hand into play blocking that creature. Set/Rarity: Guildpact uncommon Card Name: Agent of Masks Cost: 3WB Type: Creature — Human Advisor Pow/Tgh: 2/3 Rules Text: At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Set/Rarity: Guildpact uncommon Card Name: Angel of Despair Cost: 3WWBB Type: Creature — Angel Pow/Tgh: 5/5 Rules Text: Flying When Angel of Despair comes into play, destroy target permanent. Set/Rarity: Guildpact rare Card Name: Battering Wurm Cost: 6G Type: Creature — Wurm Pow/Tgh: 4/3 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Battering Wurm’s power can’t block it. Set/Rarity: Guildpact uncommon Card Name: Beastmaster’s Magemark Cost: 2G Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that’s enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Set/Rarity: Guildpact common Card Name: Belfry Spirit Cost: 3WW Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play. Set/Rarity: Guildpact uncommon Card Name: Benediction of Moons Cost: W Type: Sorcery Pow/Tgh: Rules Text: You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. Set/Rarity: Guildpact common Card Name: Bioplasm Cost: 3GG Type: Creature — Ooze Pow/Tgh: 4/4 Rules Text: Whenever Bioplasm attacks, remove the top card of your library from the game. If it’s a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card’s power and Y is its toughness. (A * on a card not in play is 0.) Set/Rarity: Guildpact rare Card Name: Blind Hunter Cost: 2WB Type: Creature — Bat Pow/Tgh: 2/2 Rules Text: Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. Set/Rarity: Guildpact common Card Name: Bloodscale Prowler Cost: 2R Type: Creature — Viashino Warrior Pow/Tgh: 3/1 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Set/Rarity: Guildpact common Card Name: Borborygmos Cost: 3RRGG Type: Legendary Creature — Cyclops Pow/Tgh: 6/7 Rules Text: Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. Set/Rarity: Guildpact rare Card Name: Burning-Tree Bloodscale Cost: 2RG Type: Creature — Viashino Berserker Pow/Tgh: 2/2 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) 2R: Target creature can’t block Burning-Tree Bloodscale this turn. 2G: Target creature blocks Burning-Tree Bloodscale this turn if able. Set/Rarity: Guildpact common Card Name: Burning-Tree Shaman Cost: 1RG Type: Creature — Centaur Shaman Pow/Tgh: 3/4 Rules Text: Whenever a player plays an activated ability that isn’t a mana ability, Burning-Tree Shaman deals 1 damage to that player. Set/Rarity: Guildpact rare Card Name: Castigate Cost: WB Type: Sorcery Pow/Tgh: Rules Text: Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game. Set/Rarity: Guildpact common Card Name: Caustic Rain Cost: 2BB Type: Sorcery Pow/Tgh: Rules Text: Remove target land from the game. Set/Rarity: Guildpact uncommon Card Name: Cerebral Vortex Cost: 1UR Type: Instant Pow/Tgh: Rules Text: Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. Set/Rarity: Guildpact rare Card Name: Conjurer’s Ban Cost: WB Type: Sorcery Pow/Tgh: Rules Text: Name a card. Until your next turn, the named card can’t be played. Draw a card. Set/Rarity: Guildpact uncommon Card Name: Crash Landing Cost: 2G Type: Instant Pow/Tgh: Rules Text: Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. Set/Rarity: Guildpact uncommon Card Name: Cremate Cost: B Type: Instant Pow/Tgh: Rules Text: Remove target card in a graveyard from the game. Draw a card. Set/Rarity: Invasion uncommon, Guildpact common Card Name: Cry of Contrition Cost: B Type: Sorcery Pow/Tgh: Rules Text: Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. Set/Rarity: Guildpact common Card Name: Cryptwailing Cost: 3B Type: Enchantment Pow/Tgh: Rules Text: 1, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery. Set/Rarity: Guildpact uncommon Card Name: Crystal Seer Cost: 4U Type: Creature — Vedalken Wizard Pow/Tgh: 2/2 Rules Text: When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order. 4U: Return Crystal Seer to its owner’s hand. Set/Rarity: Guildpact common Card Name: Culling Sun Cost: 2WWB Type: Sorcery Pow/Tgh: Rules Text: Destroy each creature with converted mana cost 3 or less. Set/Rarity: Guildpact rare Card Name: Daggerclaw Imp Cost: 2B Type: Creature — Imp Pow/Tgh: 3/1 Rules Text: Flying Daggerclaw Imp can’t block. Set/Rarity: Guildpact uncommon Card Name: Debtors’ Knell Cost: 4(w/b)(w/b)(w/b) Type: Enchantment Pow/Tgh: Rules Text: ((W/B) can be paid with either W or B.) At the beginning of your upkeep, put target creature card in a graveyard into play under your control. Set/Rarity: Guildpact rare Card Name: Djinn Illuminatus Cost: 5(u/r)(u/r) Type: Creature — Djinn Pow/Tgh: 3/5 Rules Text: ((U/R) can be paid with either U or R.) Flying Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Set/Rarity: Guildpact rare Card Name: Douse in Gloom Cost: 2B Type: Instant Pow/Tgh: Rules Text: Douse in Gloom deals 2 damage to target creature and you gain 2 life. Set/Rarity: Guildpact common Card Name: Droning Bureaucrats Cost: 3W Type: Creature — Human Advisor Pow/Tgh: 1/4 Rules Text: X, T: Each creature with converted mana cost X can’t attack or block this turn. Set/Rarity: Guildpact uncommon Card Name: Drowned Rusalka Cost: U Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: U, Sacrifice a creature: Discard a card, then draw a card. Set/Rarity: Guildpact uncommon Card Name: Dryad Sophisticate Cost: 1G Type: Creature — Dryad Pow/Tgh: 2/1 Rules Text: Nonbasic landwalk Set/Rarity: Guildpact uncommon Card Name: Dune-Brood Nephilim Cost: BRGW Type: Creature — Nephilim Pow/Tgh: 3/3 Rules Text: Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control. Set/Rarity: Guildpact rare Card Name: Earth Surge Cost: 3G Type: Enchantment Pow/Tgh: Rules Text: Each land gets +2/+2 as long as it’s a creature. Set/Rarity: Guildpact rare Card Name: Electrolyze Cost: 1UR Type: Instant Pow/Tgh: Rules Text: Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card. Set/Rarity: Guildpact uncommon Card Name: Exhumer Thrull Cost: 5B Type: Creature — Thrull Pow/Tgh: 3/3 Rules Text: Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. Set/Rarity: Guildpact uncommon Card Name: Fencer’s Magemark Cost: 2R Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. Set/Rarity: Guildpact common Card Name: Feral Animist Cost: 1RG Type: Creature — Goblin Shaman Pow/Tgh: 2/1 Rules Text: 3: Feral Animist gets +X/+0 until end of turn, where X is its power. Set/Rarity: Guildpact uncommon Card Name: Frazzle Cost: 3U Type: Instant Pow/Tgh: Rules Text: Counter target nonblue spell. Set/Rarity: Guildpact uncommon Card Name: Gatherer of Graces Cost: 1G Type: Creature — Human Druid Pow/Tgh: 1/2 Rules Text: Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. Set/Rarity: Guildpact uncommon Card Name: Gelectrode Cost: 1UR Type: Creature — Weird Pow/Tgh: 0/1 Rules Text: T: Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode. Set/Rarity: Guildpact uncommon Card Name: Ghor-Clan Bloodscale Cost: 3R Type: Creature — Viashino Warrior Pow/Tgh: 2/1 Rules Text: First strike 3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn. Set/Rarity: Guildpact uncommon Card Name: Ghor-Clan Savage Cost: 3GG Type: Creature — Centaur Berserker Pow/Tgh: 2/3 Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Set/Rarity: Guildpact common Card Name: Ghost Council of Orzhova Cost: WWBB Type: Legendary Creature — Spirit Lord Pow/Tgh: 4/4 Rules Text: When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. 1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner’s control at end of turn. Set/Rarity: Guildpact rare Card Name: Ghost Warden Cost: 1W Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: T: Target creature gets +1/+1 until end of turn. Set/Rarity: Guildpact common Card Name: Ghostway Cost: 2W Type: Instant Pow/Tgh: Rules Text: Remove each creature you control from the game. Return those creatures to play under their owners’ control at end of turn. Set/Rarity: Guildpact rare Card Name: Giant Solifuge Cost: 2(r/g)(r/g) Type: Creature — Insect Pow/Tgh: 4/1 Rules Text: ((R/G) can be paid with either R or G.) Trample, haste Giant Solifuge can’t be the target of spells or abilities. Set/Rarity: Guildpact rare Card Name: Gigadrowse Cost: U Type: Instant Pow/Tgh: Rules Text: Replicate U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. Set/Rarity: Guildpact common Card Name: Glint-Eye Nephilim Cost: UBRG Type: Creature — Nephilim Pow/Tgh: 2/2 Rules Text: Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. 1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. Set/Rarity: Guildpact rare Card Name: Goblin Flectomancer Cost: URR Type: Creature — Goblin Wizard Pow/Tgh: 2/2 Rules Text: Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. Set/Rarity: Guildpact uncommon Card Name: Godless Shrine Cost: Type: Land — Plains Swamp Pow/Tgh: Rules Text: (T: Add W or B to your mana pool.) As Godless Shrine comes into play, you may pay 2 life. If you don’t, Godless Shrine comes into play tapped instead. Set/Rarity: Guildpact rare Card Name: Graven Dominator Cost: 4WW Type: Creature — Gargoyle Pow/Tgh: 4/4 Rules Text: Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. Set/Rarity: Guildpact rare Card Name: Gristleback Cost: 2G Type: Creature — Beast Pow/Tgh: 2/2 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback’s power. Set/Rarity: Guildpact uncommon Card Name: Gruul Guildmage Cost: (r/g)(r/g) Type: Creature — Human Shaman Pow/Tgh: 2/2 Rules Text: ((R/G) can be paid with either R or G.) 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn. Set/Rarity: Guildpact uncommon Card Name: Gruul Nodorog Cost: 4GG Type: Creature — Beast Pow/Tgh: 4/4 Rules Text: R: Gruul Nodorog can’t be blocked this turn except by two or more creatures. Set/Rarity: Guildpact common Card Name: Gruul Scrapper Cost: 3G Type: Creature — Human Berserker Pow/Tgh: 3/2 Rules Text: When Gruul Scrapper comes into play, if R was spent to play Gruul Scrapper, it gains haste until end of turn. Set/Rarity: Guildpact common Card Name: Gruul Signet Cost: 2 Type: Artifact Pow/Tgh: Rules Text: 1, T: Add RG to your mana pool. Set/Rarity: Guildpact common Card Name: Gruul Turf Cost: Type: Land Pow/Tgh: Rules Text: Gruul Turf comes into play tapped. When Gruul Turf comes into play, return a land you control to its owner’s hand. T: Add RG to your mana pool. Set/Rarity: Guildpact common Card Name: Gruul War Plow Cost: 4 Type: Artifact Pow/Tgh: Rules Text: Creatures you control have trample. 1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. Set/Rarity: Guildpact rare Card Name: Guardian’s Magemark Cost: 2W Type: Enchantment — Aura Pow/Tgh: Rules Text: You may play Guardian’s Magemark any time you could play an instant. Enchant creature Creatures you control that are enchanted get +1/+1. Set/Rarity: Guildpact common Card Name: Harrier Griffin Cost: 5W Type: Creature — Griffin Pow/Tgh: 3/3 Rules Text: Flying At the beginning of your upkeep, tap target creature. Set/Rarity: Guildpact uncommon Card Name: Hatching Plans Cost: 1U Type: Enchantment Pow/Tgh: Rules Text: When Hatching Plans is put into a graveyard from play, draw three cards. Set/Rarity: Guildpact rare Card Name: Hissing Miasma Cost: 1BB Type: Enchantment Pow/Tgh: Rules Text: Whenever a creature attacks you, its controller loses 1 life. Set/Rarity: Guildpact uncommon Card Name: Hypervolt Grasp Cost: 2R Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature has “T: This creature deals 1 damage to target creature or player.” 1U: Return Hypervolt Grasp to its owner’s hand. Set/Rarity: Guildpact uncommon Card Name: Infiltrator’s Magemark Cost: 2U Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Creatures you control that are enchanted get +1/+1 and can’t be blocked except by creatures with defender. Set/Rarity: Guildpact common Card Name: Ink-Treader Nephilim Cost: RGWU Type: Creature — Nephilim Pow/Tgh: 3/3 Rules Text: Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. Set/Rarity: Guildpact rare Card Name: Invoke the Firemind Cost: XUUR Type: Sorcery Pow/Tgh: Rules Text: Choose one — Draw X cards; or Invoke the Firemind deals X damage to target creature or player. Set/Rarity: Guildpact rare Card Name: Izzet Boilerworks Cost: Type: Land Pow/Tgh: Rules Text: Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into play, return a land you control to its owner’s hand. T: Add UR to your mana pool. Set/Rarity: Guildpact common Card Name: Izzet Chronarch Cost: 3UR Type: Creature — Human Wizard Pow/Tgh: 2/2 Rules Text: When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand. Set/Rarity: Guildpact common Card Name: Izzet Guildmage Cost: (u/r)(u/r) Type: Creature — Human Wizard Pow/Tgh: 2/2 Rules Text: ((U/R) can be paid with either U or R.) 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. Set/Rarity: Guildpact uncommon Card Name: Izzet Signet Cost: 2 Type: Artifact Pow/Tgh: Rules Text: 1, T: Add UR to your mana pool. Set/Rarity: Guildpact common Card Name: Killer Instinct Cost: 4RG Type: Enchantment Pow/Tgh: Rules Text: At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn. Set/Rarity: Guildpact rare Card Name: Leap of Flame Cost: UR Type: Instant Pow/Tgh: Rules Text: Replicate UR (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. Set/Rarity: Guildpact common Card Name: Leyline of Lifeforce Cost: 2GG Type: Enchantment Pow/Tgh: Rules Text: If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play. Creature spells can’t be countered. Set/Rarity: Guildpact rare Card Name: Leyline of Lightning Cost: 2RR Type: Enchantment Pow/Tgh: Rules Text: If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. Set/Rarity: Guildpact rare Card Name: Leyline of Singularity Cost: 2UU Type: Enchantment Pow/Tgh: Rules Text: If Leyline of Singularity is in your opening hand, you may begin the game with it in play. All nonland permanents are legendary. Set/Rarity: Guildpact rare Card Name: Leyline of the Meek Cost: 2WW Type: Enchantment Pow/Tgh: Rules Text: If Leyline of the Meek is in your opening hand, you may begin the game with it in play. Creature tokens get +1/+1. Set/Rarity: Guildpact rare Card Name: Leyline of the Void Cost: 2BB Type: Enchantment Pow/Tgh: Rules Text: If Leyline of the Void is in your opening hand, you may begin the game with it in play. If a card would be put into an opponent’s graveyard, remove it from the game instead. Set/Rarity: Guildpact rare Card Name: Lionheart Maverick Cost: W Type: Creature — Human Knight Pow/Tgh: 1/1 Rules Text: Vigilance 4W: Lionheart Maverick gets +1/+2 until end of turn. Set/Rarity: Guildpact common Card Name: Living Inferno Cost: 6RR Type: Creature — Elemental Pow/Tgh: 8/5 Rules Text: T: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. Set/Rarity: Guildpact rare Card Name: Martyred Rusalka Cost: W Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: W, Sacrifice a creature: Target creature can’t attack this turn. Set/Rarity: Guildpact uncommon Card Name: Mimeofacture Cost: 3U Type: Sorcery Pow/Tgh: Rules Text: Replicate 3U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player’s library for a card with the same name and put it into play under your control. Then that player shuffles his or her library. Set/Rarity: Guildpact rare Card Name: Mizzium Transreliquat Cost: 3 Type: Artifact Pow/Tgh: Rules Text: 3: Mizzium Transreliquat becomes a copy of target artifact until end of turn. 1UR: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. Set/Rarity: Guildpact rare Card Name: Moratorium Stone Cost: 1 Type: Artifact Pow/Tgh: Rules Text: 2, T: Remove target card in a graveyard from the game. 2WB, T, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name. Set/Rarity: Guildpact rare Card Name: Mortify Cost: 1WB Type: Instant Pow/Tgh: Rules Text: Destroy target creature or enchantment. Set/Rarity: Guildpact uncommon Card Name: Mourning Thrull Cost: 1(w/b) Type: Creature — Thrull Pow/Tgh: 1/1 Rules Text: ((W/B) can be paid with either W or B.) Flying Whenever Mourning Thrull deals damage, you gain that much life. Set/Rarity: Guildpact common Card Name: Necromancer’s Magemark Cost: 2B Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that’s enchanted would be put into a graveyard, return it to its owner’s hand instead. Set/Rarity: Guildpact common Card Name: Nivix, Aerie of the Firemind Cost: Type: Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. 2UR, T: Remove the top card of your library from the game. Until your next turn, you may play that card if it’s an instant or sorcery. Set/Rarity: Guildpact uncommon Card Name: Niv-Mizzet, the Firemind Cost: 2UURR Type: Legendary Creature — Dragon Wizard Pow/Tgh: 4/4 Rules Text: Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. T: Draw a card. Set/Rarity: Guildpact rare Card Name: Ogre Savant Cost: 4R Type: Creature — Ogre Wizard Pow/Tgh: 3/2 Rules Text: When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner’s hand. Set/Rarity: Guildpact common Card Name: Order of the Stars Cost: W Type: Creature — Human Cleric Pow/Tgh: 0/1 Rules Text: Defender (This creature can’t attack.) As Order of the Stars comes into play, choose a color. Order of the Stars has protection from the chosen color. Set/Rarity: Guildpact uncommon Card Name: Orzhov Basilica Cost: Type: Land Pow/Tgh: Rules Text: Orzhov Basilica comes into play tapped. When Orzhov Basilica comes into play, return a land you control to its owner’s hand. T: Add WB to your mana pool. Set/Rarity: Guildpact common Card Name: Orzhov Euthanist Cost: 2B Type: Creature — Human Assassin Pow/Tgh: 2/2 Rules Text: Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn. Set/Rarity: Guildpact common Card Name: Orzhov Guildmage Cost: (w/b)(w/b) Type: Creature — Human Wizard Pow/Tgh: 2/2 Rules Text: ((W/B) can be paid with either W or B.) 2W: Target player gains 1 life. 2B: Each player loses 1 life. Set/Rarity: Guildpact uncommon Card Name: Orzhov Pontiff Cost: 1WB Type: Creature — Human Cleric Pow/Tgh: 1/1 Rules Text: Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one — creatures you control get +1/+1 until end of turn; or creatures you don’t control get -1/-1 until end of turn. Set/Rarity: Guildpact rare Card Name: Orzhov Signet Cost: 2 Type: Artifact Pow/Tgh: Rules Text: 1, T: Add WB to your mana pool. Set/Rarity: Guildpact common Card Name: Orzhova, the Church of Deals Cost: Type: Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. 3WB, T: Target player loses 1 life and you gain 1 life. Set/Rarity: Guildpact uncommon Card Name: Ostiary Thrull Cost: 3B Type: Creature — Thrull Pow/Tgh: 2/2 Rules Text: W, T: Tap target creature. Set/Rarity: Guildpact common Card Name: Parallectric Feedback Cost: 3R Type: Instant Pow/Tgh: Rules Text: Parallectric Feedback deals damage to target spell’s controller equal to that spell’s converted mana cost. Set/Rarity: Guildpact rare Card Name: Petrahydrox Cost: 3(u/r) Type: Creature — Weird Pow/Tgh: 3/3 Rules Text: ((U/R) can be paid with either U or R.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner’s hand. Set/Rarity: Guildpact common Card Name: Petrified Wood-Kin Cost: 6G Type: Creature — Elemental Warrior Pow/Tgh: 3/3 Rules Text: Petrified Wood-Kin can’t be countered. Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants Set/Rarity: Guildpact rare Card Name: Pillory of the Sleepless Cost: 1WB Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature can’t attack or block. Enchanted creature has “At the beginning of your upkeep, you lose 1 life.” Set/Rarity: Guildpact common Card Name: Plagued Rusalka Cost: B Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: B, Sacrifice a creature: Target creature gets -1/-1 until end of turn. Set/Rarity: Guildpact uncommon Card Name: Poisonbelly Ogre Cost: 4B Type: Creature — Ogre Warrior Pow/Tgh: 3/3 Rules Text: Whenever another creature comes into play, its controller loses 1 life. Set/Rarity: Guildpact common Card Name: Predatory Focus Cost: 3GG Type: Sorcery Pow/Tgh: Rules Text: You may have creatures you control deal their combat damage to defending player this turn as though they weren’t blocked. Set/Rarity: Guildpact uncommon Card Name: Primeval Light Cost: 3G Type: Sorcery Pow/Tgh: Rules Text: Destroy all enchantments target player controls. Set/Rarity: Guildpact uncommon Card Name: Pyromatics Cost: 1R Type: Instant Pow/Tgh: Rules Text: Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to target creature or player. Set/Rarity: Guildpact common Card Name: Quicken Cost: U Type: Instant Pow/Tgh: Rules Text: The next sorcery spell you play this turn can be played any time you could play an instant. Draw a card. Set/Rarity: Guildpact rare Card Name: Rabble-Rouser Cost: 3R Type: Creature — Goblin Shaman Pow/Tgh: 1/1 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) R, T: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser’s power. Set/Rarity: Guildpact uncommon Card Name: Repeal Cost: XU Type: Instant Pow/Tgh: Rules Text: Return target nonland permanent with converted mana cost X to its owner’s hand. Draw a card. Set/Rarity: Guildpact common Card Name: Restless Bones Cost: 2B Type: Creature — Skeleton Pow/Tgh: 1/1 Rules Text: 3B, T: Target creature gains swampwalk until end of turn. 1B: Regenerate Restless Bones. Set/Rarity: Guildpact common Card Name: Revenant Patriarch Cost: 4B Type: Creature — Spirit Pow/Tgh: 4/3 Rules Text: When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can’t block. Set/Rarity: Guildpact uncommon Card Name: Rumbling Slum Cost: 1RGG Type: Creature — Elemental Pow/Tgh: 5/5 Rules Text: At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. Set/Rarity: Guildpact rare Card Name: Runeboggle Cost: 2U Type: Instant Pow/Tgh: Rules Text: Counter target spell unless its controller pays 1. Draw a card. Set/Rarity: Guildpact common Card Name: Sanguine Praetor Cost: 6BB Type: Creature — Avatar Pow/Tgh: 7/5 Rules Text: B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. Set/Rarity: Guildpact rare Card Name: Savage Twister Cost: XRG Type: Sorcery Pow/Tgh: Rules Text: Savage Twister deals X damage to each creature. Set/Rarity: Mirage uncommon, Guildpact uncommon Card Name: Scab-Clan Mauler Cost: RG Type: Creature — Human Berserker Pow/Tgh: 1/1 Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.) Trample Set/Rarity: Guildpact common Card Name: Schismotivate Cost: 1UR Type: Instant Pow/Tgh: Rules Text: Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. Set/Rarity: Guildpact uncommon Card Name: Scorched Rusalka Cost: R Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. Set/Rarity: Guildpact uncommon Card Name: Seize the Soul Cost: 2BB Type: Instant Pow/Tgh: Rules Text: Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Haunt When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Set/Rarity: Guildpact rare Card Name: Shadow Lance Cost: W Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature has first strike. 1B: Enchanted creature gets +2/+2 until end of turn. Set/Rarity: Guildpact uncommon Card Name: Shattering Spree Cost: R Type: Sorcery Pow/Tgh: Rules Text: Replicate R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. Set/Rarity: Guildpact uncommon Card Name: Shrieking Grotesque Cost: 2W Type: Creature — Gargoyle Pow/Tgh: 2/1 Rules Text: Flying When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card. Set/Rarity: Guildpact common Card Name: Siege of Towers Cost: 1R Type: Sorcery Pow/Tgh: Rules Text: Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It’s still a land. Set/Rarity: Guildpact rare Card Name: Silhana Ledgewalker Cost: 1G Type: Creature — Elf Rogue Pow/Tgh: 1/1 Rules Text: Silhana Ledgewalker can’t be blocked except by creatures with flying. Silhana Ledgewalker can’t be the target of spells or abilities your opponents control. Set/Rarity: Guildpact common Card Name: Silhana Starfletcher Cost: 2G Type: Creature — Elf Druid Archer Pow/Tgh: 1/3 Rules Text: As Silhana Starfletcher comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. Silhana Starfletcher can block as though it had flying. Set/Rarity: Guildpact common Card Name: Sinstriker’s Will Cost: 3W Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature has “T: This creature deals damage equal to its power to target attacking or blocking creature.” Set/Rarity: Guildpact uncommon Card Name: Skarrg, the Rage Pits Cost: Type: Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. RG, T: Target creature gets +1/+1 and gains trample until end of turn. Set/Rarity: Guildpact uncommon Card Name: Skarrgan Firebird Cost: 4RR Type: Creature — Phoenix Pow/Tgh: 3/3 Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Flying RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn. Set/Rarity: Guildpact rare Card Name: Skarrgan Pit-Skulk Cost: G Type: Creature — Human Warrior Pow/Tgh: 1/1 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk’s power can’t block it. Set/Rarity: Guildpact common Card Name: Skarrgan Skybreaker Cost: 4RRG Type: Creature — Giant Shaman Pow/Tgh: 3/3 Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) 1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. Set/Rarity: Guildpact uncommon Card Name: Skeletal Vampire Cost: 4BB Type: Creature — Vampire Skeleton Pow/Tgh: 3/3 Rules Text: Flying When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play. 3BB, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play. Sacrifice a Bat: Regenerate Skeletal Vampire. Set/Rarity: Guildpact rare Card Name: Sky Swallower Cost: 3UU Type: Creature — Leviathan Pow/Tgh: 8/8 Rules Text: Flying When Sky Swallower comes into play, target opponent gains control of all other permanents you control. Set/Rarity: Guildpact rare Card Name: Skyrider Trainee Cost: 4W Type: Creature — Human Soldier Pow/Tgh: 3/3 Rules Text: As long as Skyrider Trainee is enchanted, it has flying. Set/Rarity: Guildpact common Card Name: Smogsteed Rider Cost: 2BB Type: Creature — Human Wizard Pow/Tgh: 2/2 Rules Text: Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. Set/Rarity: Guildpact uncommon Card Name: Souls of the Faultless Cost: WBB Type: Creature — Spirit Pow/Tgh: 0/4 Rules Text: Defender (This creature can’t attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. Set/Rarity: Guildpact uncommon Card Name: Spelltithe Enforcer Cost: 3WW Type: Creature — Elephant Wizard Pow/Tgh: 3/3 Rules Text: Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1. Set/Rarity: Guildpact rare Card Name: Starved Rusalka Cost: G Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: G, Sacrifice a creature: You gain 1 life. Set/Rarity: Guildpact uncommon Card Name: Steam Vents Cost: Type: Land — Island Mountain Pow/Tgh: Rules Text: (T: Add U or R to your mana pool.) As Steam Vents comes into play, you may pay 2 life. If you don’t, Steam Vents comes into play tapped instead. Set/Rarity: Guildpact rare Card Name: Steamcore Weird Cost: 3U Type: Creature — Weird Pow/Tgh: 1/3 Rules Text: When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player. Set/Rarity: Guildpact common Card Name: Stitch in Time Cost: 1UR Type: Sorcery Pow/Tgh: Rules Text: Flip a coin. If you win the flip, take an extra turn after this one. Set/Rarity: Guildpact rare Card Name: Stomping Ground Cost: Type: Land — Mountain Forest Pow/Tgh: Rules Text: (T: Add R or G to your mana pool.) As Stomping Ground comes into play, you may pay 2 life. If you don’t, Stomping Ground comes into play tapped instead. Set/Rarity: Guildpact rare Card Name: Storm Herd Cost: 8WW Type: Sorcery Pow/Tgh: Rules Text: Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total. Set/Rarity: Guildpact rare Card Name: Stratozeppelid Cost: 4U Type: Creature — Beast Pow/Tgh: 4/4 Rules Text: Flying Stratozeppelid can block only creatures with flying. Set/Rarity: Guildpact uncommon Card Name: Streetbreaker Wurm Cost: 3RG Type: Creature — Wurm Pow/Tgh: 6/4 Rules Text: Set/Rarity: Guildpact common Card Name: Sword of the Paruns Cost: 4 Type: Artifact — Equipment Pow/Tgh: Rules Text: As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. 3: Tap or untap equipped creature. Equip 3 Set/Rarity: Guildpact rare Card Name: Teysa, Orzhov Scion Cost: 1WB Type: Legendary Creature — Human Advisor Pow/Tgh: 2/3 Rules Text: Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play. Set/Rarity: Guildpact rare Card Name: Thunderheads Cost: 2U Type: Instant Pow/Tgh: Rules Text: Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost.) Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn. Set/Rarity: Guildpact uncommon Card Name: Tibor and Lumia Cost: 2UR Type: Legendary Creature — Human Wizard Pow/Tgh: 3/3 Rules Text: Whenever you play a blue spell, target creature gains flying until end of turn. Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying. Set/Rarity: Guildpact rare Card Name: Tin Street Hooligan Cost: 1R Type: Creature — Goblin Rogue Pow/Tgh: 2/1 Rules Text: When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact. Set/Rarity: Guildpact common Card Name: To Arms! Cost: 1W Type: Instant Pow/Tgh: Rules Text: Untap all creatures you control. Draw a card. Set/Rarity: Guildpact uncommon Card Name: Torch Drake Cost: 3U Type: Creature — Drake Pow/Tgh: 2/2 Rules Text: Flying 1R: Torch Drake gets +1/+0 until end of turn. Set/Rarity: Guildpact common Card Name: Train of Thought Cost: 1U Type: Sorcery Pow/Tgh: Rules Text: Replicate 1U (When you play this spell, copy it for each time you paid its replicate cost.) Draw a card. Set/Rarity: Guildpact common Card Name: Ulasht, the Hate Seed Cost: 2RG Type: Legendary Creature — Hydra Pow/Tgh: 0/0 Rules Text: Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. 1, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play. Set/Rarity: Guildpact rare Card Name: Vacuumelt Cost: 2U Type: Sorcery Pow/Tgh: Rules Text: Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner’s hand. Set/Rarity: Guildpact uncommon Card Name: Vedalken Plotter Cost: 2U Type: Creature — Vedalken Wizard Pow/Tgh: 1/1 Rules Text: When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls. Set/Rarity: Guildpact uncommon Card Name: Vertigo Spawn Cost: 1U Type: Creature — Illusion Pow/Tgh: 0/3 Rules Text: Defender (This creature can’t attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn’t untap during its controller’s next untap step. Set/Rarity: Guildpact uncommon Card Name: Wee Dragonauts Cost: 1UR Type: Creature — Faerie Wizard Pow/Tgh: 1/3 Rules Text: Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. Set/Rarity: Guildpact common Card Name: Wild Cantor Cost: (r/g) Type: Creature — Human Druid Pow/Tgh: 1/1 Rules Text: ((R/G) can be paid with either R or G.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool. Set/Rarity: Guildpact common Card Name: Wildsize Cost: 2G Type: Instant Pow/Tgh: Rules Text: Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Set/Rarity: Guildpact common Card Name: Witch-Maw Nephilim Cost: GWUB Type: Creature — Nephilim Pow/Tgh: 1/1 Rules Text: Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. Set/Rarity: Guildpact rare Card Name: Withstand Cost: 2W Type: Instant Pow/Tgh: Rules Text: Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. Set/Rarity: Guildpact common Card Name: Wreak Havoc Cost: 2RG Type: Sorcery Pow/Tgh: Rules Text: Wreak Havoc can’t be countered by spells or abilities. Destroy target artifact or land. Set/Rarity: Guildpact uncommon Card Name: Wurmweaver Coil Cost: 4GG Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant green creature Enchanted creature gets +6/+6. GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play. Set/Rarity: Guildpact rare Card Name: Yore-Tiller Nephilim Cost: WUBR Type: Creature — Nephilim Pow/Tgh: 2/2 Rules Text: Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking. Set/Rarity: Guildpact rare Magic: The Gathering - Guildpact ™ & © 1993–2006 Wizards of the Coast, Inc. http://www.magicthegathering.com/