Magic: The Gathering - Lorwyn (tm) & (c) 1993-2007 Wizards of the Coast, Inc. http://www.magicthegathering.com/ Number: 301 cards total CardName: Ajani Goldmane Cost: 2WW Type: Planeswalker - Ajani Pow/Tgh: /4 Rules Text: [+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total." Set/Rarity: Lorwyn Rare CardName: Arbiter of Knollridge Cost: 6W Type: Creature - Giant Wizard Pow/Tgh: 5/5 Rules Text: Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players. Set/Rarity: Lorwyn Rare CardName: Austere Command Cost: 4WW Type: Sorcery Pow/Tgh: / Rules Text: Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Set/Rarity: Lorwyn Rare CardName: Avian Changeling Cost: 2W Type: Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: Changeling (This card is every creature type at all times.) Flying Set/Rarity: Lorwyn Common CardName: Battle Mastery Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has double strike. Set/Rarity: Lorwyn Uncommon CardName: Brigid, Hero of Kinsbaile Cost: 2WW Type: Legendary Creature - Kithkin Archer Pow/Tgh: 2/3 Rules Text: First strike T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Set/Rarity: Lorwyn Rare CardName: Burrenton Forge-Tender Cost: W Type: Creature - Kithkin Wizard Pow/Tgh: 1/1 Rules Text: Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. Set/Rarity: Lorwyn Uncommon CardName: Cenn's Heir Cost: 1W Type: Creature - Kithkin Soldier Pow/Tgh: 1/1 Rules Text: Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. Set/Rarity: Lorwyn Common CardName: Changeling Hero Cost: 4W Type: Creature - Shapeshifter Pow/Tgh: 4/4 Rules Text: Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Lifelink (Whenever this creature deals damage, you gain that much life.) Set/Rarity: Lorwyn Uncommon CardName: Cloudgoat Ranger Cost: 3WW Type: Creature - Giant Warrior Pow/Tgh: 3/3 Rules Text: When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Crib Swap Cost: 2W Type: Tribal Instant - Shapeshifter Pow/Tgh: / Rules Text: Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play. Set/Rarity: Lorwyn Uncommon CardName: Dawnfluke Cost: 3W Type: Creature - Elemental Pow/Tgh: 0/3 Rules Text: Flash When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Common CardName: Entangling Trap Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) Set/Rarity: Lorwyn Uncommon CardName: Favor of the Mighty Cost: 1W Type: Tribal Enchantment - Giant Pow/Tgh: / Rules Text: Each creature with the highest converted mana cost has protection from all colors. Set/Rarity: Lorwyn Rare CardName: Galepowder Mage Cost: 3W Type: Creature - Kithkin Wizard Pow/Tgh: 3/3 Rules Text: Flying Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn. Set/Rarity: Lorwyn Rare CardName: Goldmeadow Dodger Cost: W Type: Creature - Kithkin Rogue Pow/Tgh: 1/1 Rules Text: Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. Set/Rarity: Lorwyn Common CardName: Goldmeadow Harrier Cost: W Type: Creature - Kithkin Soldier Pow/Tgh: 1/1 Rules Text: W, T Tap target creature. Set/Rarity: Lorwyn Common CardName: Goldmeadow Stalwart Cost: W Type: Creature - Kithkin Soldier Pow/Tgh: 2/2 Rules Text: As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3. Set/Rarity: Lorwyn Uncommon CardName: Harpoon Sniper Cost: 2W Type: Creature - Merfolk Archer Pow/Tgh: 2/2 Rules Text: W, T Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. Set/Rarity: Lorwyn Uncommon CardName: Hillcomber Giant Cost: 2WW Type: Creature - Giant Scout Pow/Tgh: 3/3 Rules Text: Mountainwalk Set/Rarity: Lorwyn Common CardName: Hoofprints of the Stag Cost: 1W Type: Tribal Enchantment - Elemental Pow/Tgh: / Rules Text: Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. 2W, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn. Set/Rarity: Lorwyn Rare CardName: Judge of Currents Cost: 1W Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: Whenever a Merfolk you control becomes tapped, you may gain 1 life. Set/Rarity: Lorwyn Common CardName: Kinsbaile Balloonist Cost: 3W Type: Creature - Kithkin Soldier Pow/Tgh: 2/2 Rules Text: Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. Set/Rarity: Lorwyn Common CardName: Kinsbaile Skirmisher Cost: 1W Type: Creature - Kithkin Soldier Pow/Tgh: 2/2 Rules Text: When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn. Set/Rarity: Lorwyn Common CardName: Kithkin Greatheart Cost: 1W Type: Creature - Kithkin Soldier Pow/Tgh: 2/1 Rules Text: As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. Set/Rarity: Lorwyn Common CardName: Kithkin Harbinger Cost: 2W Type: Creature - Kithkin Wizard Pow/Tgh: 1/3 Rules Text: When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. Set/Rarity: Lorwyn Uncommon CardName: Kithkin Healer Cost: 2W Type: Creature - Kithkin Cleric Pow/Tgh: 2/2 Rules Text: T Prevent the next 1 damage that would be dealt to target creature or player this turn. Set/Rarity: Lorwyn Common CardName: Knight of Meadowgrain Cost: WW Type: Creature - Kithkin Knight Pow/Tgh: 2/2 Rules Text: First strike Lifelink (Whenever this creature deals damage, you gain that much life.) Set/Rarity: Lorwyn Uncommon CardName: Lairwatch Giant Cost: 5W Type: Creature - Giant Warrior Pow/Tgh: 5/3 Rules Text: Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. Set/Rarity: Lorwyn Common CardName: Militia's Pride Cost: 1W Type: Tribal Enchantment - Kithkin Pow/Tgh: / Rules Text: Whenever a nontoken creature you control attacks, you may pay W. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking. Set/Rarity: Lorwyn Rare CardName: Mirror Entity Cost: 2W Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: Changeling (This card is every creature type at all times.) X: Creatures you control become X/X and gain all creature types until end of turn. Set/Rarity: Lorwyn Rare CardName: Neck Snap Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Destroy target attacking or blocking creature. Set/Rarity: Lorwyn Common CardName: Oaken Brawler Cost: 3W Type: Creature - Treefolk Warrior Pow/Tgh: 2/4 Rules Text: When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Oblivion Ring Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control. Set/Rarity: Lorwyn Common CardName: Plover Knights Cost: 3WW Type: Creature - Kithkin Knight Pow/Tgh: 3/3 Rules Text: Flying, first strike Set/Rarity: Lorwyn Common CardName: Pollen Lullaby Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Uncommon CardName: Purity Cost: 3WWW Type: Creature - Elemental Incarnation Pow/Tgh: 6/6 Rules Text: Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. Set/Rarity: Lorwyn Rare CardName: Sentry Oak Cost: 4W Type: Creature - Treefolk Warrior Pow/Tgh: 3/5 Rules Text: Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Uncommon CardName: Shields of Velis Vel Cost: W Type: Tribal Instant - Shapeshifter Pow/Tgh: / Rules Text: Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. Set/Rarity: Lorwyn Common CardName: Soaring Hope Cost: 4W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Soaring Hope comes into play, you gain 3 life. Enchanted creature has flying. W: Put Soaring Hope on top of its owner's library. Set/Rarity: Lorwyn Common CardName: Springjack Knight Cost: 2W Type: Creature - Kithkin Knight Pow/Tgh: 2/1 Rules Text: Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Summon the School Cost: 3W Type: Tribal Sorcery - Merfolk Pow/Tgh: / Rules Text: Put two 1/1 blue Merfolk Wizard creature tokens into play. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. Set/Rarity: Lorwyn Uncommon CardName: Surge of Thoughtweft Cost: 1W Type: Tribal Instant - Kithkin Pow/Tgh: / Rules Text: Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. Set/Rarity: Lorwyn Common CardName: Thoughtweft Trio Cost: 2WW Type: Creature - Kithkin Soldier Pow/Tgh: 5/5 Rules Text: First strike, vigilance Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.) Thoughtweft Trio can block any number of creatures. Set/Rarity: Lorwyn Rare CardName: Triclopean Sight Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature When Triclopean Sight comes into play, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance. Set/Rarity: Lorwyn Common CardName: Veteran of the Depths Cost: 3W Type: Creature - Merfolk Soldier Pow/Tgh: 2/2 Rules Text: Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. Set/Rarity: Lorwyn Uncommon CardName: Wellgabber Apothecary Cost: 4W Type: Creature - Merfolk Cleric Pow/Tgh: 2/3 Rules Text: 1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. Set/Rarity: Lorwyn Common CardName: Wispmare Cost: 2W Type: Creature - Elemental Pow/Tgh: 1/3 Rules Text: Flying When Wispmare comes into play, destroy target enchantment. Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Common CardName: Wizened Cenn Cost: WW Type: Creature - Kithkin Cleric Pow/Tgh: 2/2 Rules Text: Other Kithkin creatures you control get +1/+1. Set/Rarity: Lorwyn Uncommon CardName: Æthersnipe Cost: 5U Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: When AEthersnipe comes into play, return target nonland permanent to its owner's hand. Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Common CardName: Amoeboid Changeling Cost: 1U Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: Changeling (This card is every creature type at all times.) T Target creature gains all creature types until end of turn. T Target creature loses all creature types until end of turn. Set/Rarity: Lorwyn Common CardName: Aquitect's Will Cost: U Type: Tribal Sorcery - Merfolk Pow/Tgh: / Rules Text: Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. Set/Rarity: Lorwyn Common CardName: Benthicore Cost: 6U Type: Creature - Elemental Pow/Tgh: 5/5 Rules Text: When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) Set/Rarity: Lorwyn Uncommon CardName: Broken Ambitions Cost: XU Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Captivating Glance Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Uncommon CardName: Cryptic Command Cost: 1UUU Type: Instant Pow/Tgh: / Rules Text: Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Set/Rarity: Lorwyn Rare CardName: Deeptread Merrow Cost: 1U Type: Creature - Merfolk Rogue Pow/Tgh: 2/1 Rules Text: U: Deeptread Merrow gains islandwalk until end of turn. Set/Rarity: Lorwyn Common CardName: Drowner of Secrets Cost: 2U Type: Creature - Merfolk Wizard Pow/Tgh: 1/3 Rules Text: Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Set/Rarity: Lorwyn Uncommon CardName: Ego Erasure Cost: 2U Type: Tribal Instant - Shapeshifter Pow/Tgh: / Rules Text: Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Ethereal Whiskergill Cost: 3U Type: Creature - Elemental Pow/Tgh: 4/3 Rules Text: Flying Ethereal Whiskergill can't attack unless defending player controls an Island. Set/Rarity: Lorwyn Uncommon CardName: Faerie Harbinger Cost: 3U Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flash Flying When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. Set/Rarity: Lorwyn Uncommon CardName: Faerie Trickery Cost: 1UU Type: Tribal Instant - Faerie Pow/Tgh: / Rules Text: Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Set/Rarity: Lorwyn Common CardName: Fallowsage Cost: 3U Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Whenever Fallowsage becomes tapped, you may draw a card. Set/Rarity: Lorwyn Uncommon CardName: Familiar's Ruse Cost: UU Type: Instant Pow/Tgh: / Rules Text: As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. Set/Rarity: Lorwyn Uncommon CardName: Fathom Trawl Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. Set/Rarity: Lorwyn Rare CardName: Forced Fruition Cost: 4UU Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent plays a spell, that player draws seven cards. Set/Rarity: Lorwyn Rare CardName: Glen Elendra Pranksters Cost: 3U Type: Creature - Faerie Wizard Pow/Tgh: 1/3 Rules Text: Flying Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand. Set/Rarity: Lorwyn Uncommon CardName: Glimmerdust Nap Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Set/Rarity: Lorwyn Common CardName: Guile Cost: 3UUU Type: Creature - Elemental Incarnation Pow/Tgh: 6/6 Rules Text: Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. Set/Rarity: Lorwyn Rare CardName: Inkfathom Divers Cost: 3UU Type: Creature - Merfolk Soldier Pow/Tgh: 3/3 Rules Text: Islandwalk When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order. Set/Rarity: Lorwyn Common CardName: Jace Beleren Cost: 1UU Type: Planeswalker - Jace Pow/Tgh: /3 Rules Text: [+2]: Each player draws a card. [-1]: Target player draws a card. [-10]: Target player puts the top twenty cards of his or her library into his or her graveyard. Set/Rarity: Lorwyn Rare CardName: Merrow Commerce Cost: 1U Type: Tribal Enchantment - Merfolk Pow/Tgh: / Rules Text: At the end of your turn, untap all Merfolk you control. Set/Rarity: Lorwyn Uncommon CardName: Merrow Harbinger Cost: 3U Type: Creature - Merfolk Wizard Pow/Tgh: 2/3 Rules Text: Islandwalk When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Set/Rarity: Lorwyn Uncommon CardName: Merrow Reejerey Cost: 2U Type: Creature - Merfolk Soldier Pow/Tgh: 2/2 Rules Text: Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent. Set/Rarity: Lorwyn Uncommon CardName: Mistbind Clique Cost: 3U Type: Creature - Faerie Wizard Pow/Tgh: 4/4 Rules Text: Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. Set/Rarity: Lorwyn Rare CardName: Mulldrifter Cost: 4U Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Common CardName: Paperfin Rascal Cost: 2U Type: Creature - Merfolk Rogue Pow/Tgh: 2/2 Rules Text: When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Pestermite Cost: 2U Type: Creature - Faerie Rogue Pow/Tgh: 2/1 Rules Text: Flash Flying When Pestermite comes into play, you may tap or untap target permanent. Set/Rarity: Lorwyn Common CardName: Ponder Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Set/Rarity: Lorwyn Common CardName: Protective Bubble Cost: 3U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Set/Rarity: Lorwyn Common CardName: Ringskipper Cost: 1U Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flying When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Scattering Stroke Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Uncommon CardName: Scion of Oona Cost: 2U Type: Creature - Faerie Soldier Pow/Tgh: 1/1 Rules Text: Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Set/Rarity: Lorwyn Rare CardName: Sentinels of Glen Elendra Cost: 3U Type: Creature - Faerie Soldier Pow/Tgh: 2/3 Rules Text: Flash Flying Set/Rarity: Lorwyn Common CardName: Shapesharer Cost: 1U Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: Changeling (This card is every creature type at all times.) 2U: Target Shapeshifter becomes a copy of target creature until your next turn. Set/Rarity: Lorwyn Rare CardName: Silvergill Adept Cost: 1U Type: Creature - Merfolk Wizard Pow/Tgh: 2/1 Rules Text: As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3. When Silvergill Adept comes into play, draw a card. Set/Rarity: Lorwyn Uncommon CardName: Silvergill Douser Cost: 1U Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: T Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. Set/Rarity: Lorwyn Common CardName: Sower of Temptation Cost: 2UU Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flying When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play. Set/Rarity: Lorwyn Rare CardName: Spellstutter Sprite Cost: 1U Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flash Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. Set/Rarity: Lorwyn Common CardName: Stonybrook Angler Cost: 1U Type: Creature - Merfolk Wizard Pow/Tgh: 1/2 Rules Text: 1U, T You may tap or untap target creature. Set/Rarity: Lorwyn Common CardName: Streambed Aquitects Cost: 1UU Type: Creature - Merfolk Scout Pow/Tgh: 2/3 Rules Text: T Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. T Target land becomes an Island until end of turn. Set/Rarity: Lorwyn Common CardName: Surgespanner Cost: 2UU Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target permanent to its owner's hand. Set/Rarity: Lorwyn Rare CardName: Tideshaper Mystic Cost: U Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: T Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn. Set/Rarity: Lorwyn Common CardName: Turtleshell Changeling Cost: 3U Type: Creature - Shapeshifter Pow/Tgh: 1/4 Rules Text: Changeling (This card is every creature type at all times.) 1U: Switch Turtleshell Changeling's power and toughness until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Wanderwine Prophets Cost: 4UU Type: Creature - Merfolk Wizard Pow/Tgh: 4/4 Rules Text: Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. Set/Rarity: Lorwyn Rare CardName: Whirlpool Whelm Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Wings of Velis Vel Cost: 1U Type: Tribal Instant - Shapeshifter Pow/Tgh: / Rules Text: Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. Set/Rarity: Lorwyn Common CardName: Zephyr Net Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has defender and flying. Set/Rarity: Lorwyn Common CardName: Black Poplar Shaman Cost: 2B Type: Creature - Treefolk Shaman Pow/Tgh: 1/3 Rules Text: 2B: Regenerate target Treefolk. Set/Rarity: Lorwyn Common CardName: Bog Hoodlums Cost: 5B Type: Creature - Goblin Warrior Pow/Tgh: 4/1 Rules Text: Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Boggart Birth Rite Cost: B Type: Tribal Sorcery - Goblin Pow/Tgh: / Rules Text: Return target Goblin card from your graveyard to your hand. Set/Rarity: Lorwyn Common CardName: Boggart Harbinger Cost: 2B Type: Creature - Goblin Shaman Pow/Tgh: 2/1 Rules Text: When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Set/Rarity: Lorwyn Uncommon CardName: Boggart Loggers Cost: 2B Type: Creature - Goblin Rogue Pow/Tgh: 2/1 Rules Text: Forestwalk 2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. Set/Rarity: Lorwyn Common CardName: Boggart Mob Cost: 3B Type: Creature - Goblin Warrior Pow/Tgh: 5/5 Rules Text: Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play. Set/Rarity: Lorwyn Rare CardName: Cairn Wanderer Cost: 4B Type: Creature - Shapeshifter Pow/Tgh: 4/4 Rules Text: Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Set/Rarity: Lorwyn Rare CardName: Colfenor's Plans Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down. You may look at and play cards removed from the game with Colfenor's Plans. Skip your draw step. You can't play more than one spell each turn. Set/Rarity: Lorwyn Rare CardName: Dread Cost: 3BBB Type: Creature - Elemental Incarnation Pow/Tgh: 6/6 Rules Text: Fear Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. Set/Rarity: Lorwyn Rare CardName: Dreamspoiler Witches Cost: 3B Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flying Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. Set/Rarity: Lorwyn Common CardName: Exiled Boggart Cost: 1B Type: Creature - Goblin Rogue Pow/Tgh: 2/2 Rules Text: When Exiled Boggart is put into a graveyard from play, discard a card. Set/Rarity: Lorwyn Common CardName: Eyeblight's Ending Cost: 2B Type: Tribal Instant - Elf Pow/Tgh: / Rules Text: Destroy target non-Elf creature. Set/Rarity: Lorwyn Common CardName: Facevaulter Cost: B Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Set/Rarity: Lorwyn Common CardName: Faerie Tauntings Cost: 2B Type: Tribal Enchantment - Faerie Pow/Tgh: / Rules Text: Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life. Set/Rarity: Lorwyn Uncommon CardName: Final Revels Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Fodder Launch Cost: 3B Type: Tribal Sorcery - Goblin Pow/Tgh: / Rules Text: As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Set/Rarity: Lorwyn Uncommon CardName: Footbottom Feast Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Put any number of target creature cards from your graveyard on top of your library. Draw a card. Set/Rarity: Lorwyn Common CardName: Ghostly Changeling Cost: 2B Type: Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: Changeling (This card is every creature type at all times.) 1B: Ghostly Changeling gets +1/+1 until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Hoarder's Greed Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Uncommon CardName: Hornet Harasser Cost: 2BB Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn. Set/Rarity: Lorwyn Common CardName: Hunter of Eyeblights Cost: 3BB Type: Creature - Elf Assassin Pow/Tgh: 3/3 Rules Text: When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control. 2B, T Destroy target creature with a counter on it. Set/Rarity: Lorwyn Uncommon CardName: Knucklebone Witch Cost: B Type: Creature - Goblin Shaman Pow/Tgh: 1/1 Rules Text: Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch. Set/Rarity: Lorwyn Rare CardName: Liliana Vess Cost: 3BB Type: Planeswalker - Liliana Pow/Tgh: /5 Rules Text: [+1]: Target player discards a card. [-2]: Search your library for a card, then shuffle your library and put that card on top of it. [-8]: Put all creature cards in all graveyards into play under your control. Set/Rarity: Lorwyn Rare CardName: Lys Alana Scarblade Cost: 2B Type: Creature - Elf Assassin Pow/Tgh: 1/1 Rules Text: T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. Set/Rarity: Lorwyn Uncommon CardName: Mad Auntie Cost: 2B Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: Other Goblin creatures you control get +1/+1. T Regenerate another target Goblin. Set/Rarity: Lorwyn Rare CardName: Makeshift Mannequin Cost: 3B Type: Instant Pow/Tgh: / Rules Text: Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." Set/Rarity: Lorwyn Uncommon CardName: Marsh Flitter Cost: 3B Type: Creature - Faerie Rogue Pow/Tgh: 1/1 Rules Text: Flying When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Moonglove Winnower Cost: 3B Type: Creature - Elf Rogue Pow/Tgh: 2/3 Rules Text: Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Set/Rarity: Lorwyn Common CardName: Mournwhelk Cost: 6B Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Mournwhelk comes into play, target player discards two cards. Evoke 3B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Common CardName: Nameless Inversion Cost: 1B Type: Tribal Instant - Shapeshifter Pow/Tgh: / Rules Text: Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. Set/Rarity: Lorwyn Common CardName: Nath's Buffoon Cost: 1B Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: Protection from Elves Set/Rarity: Lorwyn Common CardName: Nectar Faerie Cost: 1B Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flying B, T Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.) Set/Rarity: Lorwyn Uncommon CardName: Nettlevine Blight Cost: 4BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." Set/Rarity: Lorwyn Rare CardName: Nightshade Stinger Cost: B Type: Creature - Faerie Rogue Pow/Tgh: 1/1 Rules Text: Flying Nightshade Stinger can't block. Set/Rarity: Lorwyn Common CardName: Oona's Prowler Cost: 1B Type: Creature - Faerie Rogue Pow/Tgh: 3/1 Rules Text: Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability. Set/Rarity: Lorwyn Rare CardName: Peppersmoke Cost: B Type: Tribal Instant - Faerie Pow/Tgh: / Rules Text: Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. Set/Rarity: Lorwyn Common CardName: Profane Command Cost: XBB Type: Sorcery Pow/Tgh: / Rules Text: Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. Set/Rarity: Lorwyn Rare CardName: Prowess of the Fair Cost: 1B Type: Tribal Enchantment - Elf Pow/Tgh: / Rules Text: Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play. Set/Rarity: Lorwyn Uncommon CardName: Quill-Slinger Boggart Cost: 3B Type: Creature - Goblin Warrior Pow/Tgh: 3/2 Rules Text: Whenever a player plays a Kithkin spell, you may have target player lose 1 life. Set/Rarity: Lorwyn Common CardName: Scarred Vinebreeder Cost: 1B Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: 2B, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn. Set/Rarity: Lorwyn Common CardName: Shriekmaw Cost: 4B Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke 1B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Uncommon CardName: Skeletal Changeling Cost: 1B Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: Changeling (This card is every creature type at all times.) 1B: Regenerate Skeletal Changeling. Set/Rarity: Lorwyn Common CardName: Spiderwig Boggart Cost: 2B Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: When Spiderwig Boggart comes into play, target creature gains fear until end of turn. Set/Rarity: Lorwyn Common CardName: Squeaking Pie Sneak Cost: 1B Type: Creature - Goblin Rogue Pow/Tgh: 2/2 Rules Text: As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay 3. Fear Set/Rarity: Lorwyn Uncommon CardName: Thieving Sprite Cost: 2B Type: Creature - Faerie Rogue Pow/Tgh: 1/1 Rules Text: Flying When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. Set/Rarity: Lorwyn Common CardName: Thorntooth Witch Cost: 5B Type: Creature - Treefolk Shaman Pow/Tgh: 3/4 Rules Text: Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Thoughtseize Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Set/Rarity: Lorwyn Rare CardName: Warren Pilferers Cost: 4B Type: Creature - Goblin Rogue Pow/Tgh: 3/3 Rules Text: When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. Set/Rarity: Lorwyn Common CardName: Weed Strangle Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Adder-Staff Boggart Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Ashling the Pilgrim Cost: 1R Type: Legendary Creature - Elemental Shaman Pow/Tgh: 1/1 Rules Text: 1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Set/Rarity: Lorwyn Rare CardName: Ashling's Prerogative Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value comes into play tapped. Set/Rarity: Lorwyn Rare CardName: Axegrinder Giant Cost: 4RR Type: Creature - Giant Warrior Pow/Tgh: 6/4 Rules Text: Set/Rarity: Lorwyn Common CardName: Blades of Velis Vel Cost: 1R Type: Tribal Instant - Shapeshifter Pow/Tgh: / Rules Text: Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Set/Rarity: Lorwyn Common CardName: Blind-Spot Giant Cost: 2R Type: Creature - Giant Warrior Pow/Tgh: 4/3 Rules Text: Blind-Spot Giant can't attack or block unless you control another Giant. Set/Rarity: Lorwyn Common CardName: Boggart Forager Cost: R Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: R, Sacrifice Boggart Forager: Target player shuffles his or her library. Set/Rarity: Lorwyn Common CardName: Boggart Shenanigans Cost: 2R Type: Tribal Enchantment - Goblin Pow/Tgh: / Rules Text: Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player. Set/Rarity: Lorwyn Uncommon CardName: Boggart Sprite-Chaser Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 1/2 Rules Text: As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. Set/Rarity: Lorwyn Common CardName: Caterwauling Boggart Cost: 3R Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. Set/Rarity: Lorwyn Common CardName: Ceaseless Searblades Cost: 3R Type: Creature - Elemental Warrior Pow/Tgh: 2/4 Rules Text: Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Chandra Nalaar Cost: 3RR Type: Planeswalker - Chandra Pow/Tgh: /6 Rules Text: [+1]: Chandra Nalaar deals 1 damage to target player. [-X]: Chandra Nalaar deals X damage to target creature. [-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. Set/Rarity: Lorwyn Rare CardName: Changeling Berserker Cost: 3R Type: Creature - Shapeshifter Pow/Tgh: 5/3 Rules Text: Changeling (This card is every creature type at all times.) Haste Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Set/Rarity: Lorwyn Uncommon CardName: Consuming Bonfire Cost: 3RR Type: Tribal Sorcery - Elemental Pow/Tgh: / Rules Text: Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. Set/Rarity: Lorwyn Common CardName: Crush Underfoot Cost: 1R Type: Tribal Instant - Giant Pow/Tgh: / Rules Text: Choose a Giant creature you control. It deals damage equal to its power to target creature. Set/Rarity: Lorwyn Uncommon CardName: Faultgrinder Cost: 6R Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Trample When Faultgrinder comes into play, destroy target land. Evoke 4R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Common CardName: Fire-Belly Changeling Cost: 1R Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: Changeling (This card is every creature type at all times.) R: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn. Set/Rarity: Lorwyn Common CardName: Flamekin Bladewhirl Cost: R Type: Creature - Elemental Warrior Pow/Tgh: 2/1 Rules Text: As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3. Set/Rarity: Lorwyn Uncommon CardName: Flamekin Brawler Cost: R Type: Creature - Elemental Warrior Pow/Tgh: 0/2 Rules Text: R: Flamekin Brawler gets +1/+0 until end of turn. Set/Rarity: Lorwyn Common CardName: Flamekin Harbinger Cost: R Type: Creature - Elemental Shaman Pow/Tgh: 1/1 Rules Text: When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. Set/Rarity: Lorwyn Uncommon CardName: Flamekin Spitfire Cost: 1R Type: Creature - Elemental Shaman Pow/Tgh: 1/1 Rules Text: 3R: Flamekin Spitfire deals 1 damage to target creature or player. Set/Rarity: Lorwyn Uncommon CardName: Giant Harbinger Cost: 4R Type: Creature - Giant Shaman Pow/Tgh: 3/4 Rules Text: When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. Set/Rarity: Lorwyn Uncommon CardName: Giant's Ire Cost: 3R Type: Tribal Sorcery - Giant Pow/Tgh: / Rules Text: Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. Set/Rarity: Lorwyn Common CardName: Glarewielder Cost: 4R Type: Creature - Elemental Shaman Pow/Tgh: 3/1 Rules Text: Haste When Glarewielder comes into play, up to two target creatures can't block this turn. Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Uncommon CardName: Goatnapper Cost: 2R Type: Creature - Goblin Rogue Pow/Tgh: 2/2 Rules Text: When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Hamletback Goliath Cost: 6R Type: Creature - Giant Warrior Pow/Tgh: 6/6 Rules Text: Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Set/Rarity: Lorwyn Rare CardName: Hearthcage Giant Cost: 6RR Type: Creature - Giant Warrior Pow/Tgh: 5/5 Rules Text: When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Heat Shimmer Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game." Set/Rarity: Lorwyn Rare CardName: Hostility Cost: 3RRR Type: Creature - Elemental Incarnation Pow/Tgh: 6/6 Rules Text: Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. Set/Rarity: Lorwyn Rare CardName: Hurly-Burly Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. Set/Rarity: Lorwyn Common CardName: Incandescent Soulstoke Cost: 2R Type: Creature - Elemental Shaman Pow/Tgh: 2/2 Rules Text: Other Elemental creatures you control get +1/+1. 1R, T You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn. Set/Rarity: Lorwyn Rare CardName: Incendiary Command Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. Set/Rarity: Lorwyn Rare CardName: Ingot Chewer Cost: 4R Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Ingot Chewer comes into play, destroy target artifact. Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Common CardName: Inner-Flame Acolyte Cost: 1RR Type: Creature - Elemental Shaman Pow/Tgh: 2/2 Rules Text: When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn. Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Common CardName: Inner-Flame Igniter Cost: 2R Type: Creature - Elemental Warrior Pow/Tgh: 2/2 Rules Text: 2R: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. Set/Rarity: Lorwyn Uncommon CardName: Lash Out Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Lowland Oaf Cost: 3R Type: Creature - Giant Warrior Pow/Tgh: 3/3 Rules Text: T Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn. Set/Rarity: Lorwyn Common CardName: Mudbutton Torchrunner Cost: 2R Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player. Set/Rarity: Lorwyn Common CardName: Needle Drop Cost: R Type: Instant Pow/Tgh: / Rules Text: Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. Set/Rarity: Lorwyn Common CardName: Nova Chaser Cost: 3R Type: Creature - Elemental Warrior Pow/Tgh: 10/2 Rules Text: Trample Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) Set/Rarity: Lorwyn Rare CardName: Rebellion of the Flamekin Cost: 3R Type: Tribal Enchantment - Elemental Pow/Tgh: / Rules Text: Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) Set/Rarity: Lorwyn Uncommon CardName: Smokebraider Cost: 1R Type: Creature - Elemental Shaman Pow/Tgh: 1/1 Rules Text: T Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. Set/Rarity: Lorwyn Common CardName: Soulbright Flamekin Cost: 1R Type: Creature - Elemental Shaman Pow/Tgh: 2/1 Rules Text: 2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR to your mana pool. Set/Rarity: Lorwyn Common CardName: Stinkdrinker Daredevil Cost: 2R Type: Creature - Goblin Rogue Pow/Tgh: 1/3 Rules Text: Giant spells you play cost 2 less to play. Set/Rarity: Lorwyn Common CardName: Sunrise Sovereign Cost: 5R Type: Creature - Giant Warrior Pow/Tgh: 5/5 Rules Text: Other Giant creatures you control get +2/+2 and have trample. Set/Rarity: Lorwyn Rare CardName: Tar Pitcher Cost: 3R Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. Set/Rarity: Lorwyn Uncommon CardName: Tarfire Cost: R Type: Tribal Instant - Goblin Pow/Tgh: / Rules Text: Tarfire deals 2 damage to target creature or player. Set/Rarity: Lorwyn Common CardName: Thundercloud Shaman Cost: 3RR Type: Creature - Giant Shaman Pow/Tgh: 4/4 Rules Text: When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature. Set/Rarity: Lorwyn Uncommon CardName: Wild Ricochet Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Set/Rarity: Lorwyn Rare CardName: Battlewand Oak Cost: 2G Type: Creature - Treefolk Warrior Pow/Tgh: 1/3 Rules Text: Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. Set/Rarity: Lorwyn Common CardName: Bog-Strider Ash Cost: 3G Type: Creature - Treefolk Shaman Pow/Tgh: 2/4 Rules Text: Swampwalk Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life. Set/Rarity: Lorwyn Common CardName: Briarhorn Cost: 3G Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Flash When Briarhorn comes into play, target creature gets +3/+3 until end of turn. Evoke 1G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Uncommon CardName: Changeling Titan Cost: 4G Type: Creature - Shapeshifter Pow/Tgh: 7/7 Rules Text: Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Set/Rarity: Lorwyn Uncommon CardName: Cloudcrown Oak Cost: 2GG Type: Creature - Treefolk Warrior Pow/Tgh: 3/4 Rules Text: Reach (This can block creatures with flying.) Set/Rarity: Lorwyn Common CardName: Cloudthresher Cost: 2GGGG Type: Creature - Elemental Pow/Tgh: 7/7 Rules Text: Flash Reach (This can block creatures with flying.) When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player. Evoke 2GG (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Set/Rarity: Lorwyn Rare CardName: Dauntless Dourbark Cost: 3G Type: Creature - Treefolk Warrior Pow/Tgh: */* Rules Text: Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. Set/Rarity: Lorwyn Rare CardName: Elvish Branchbender Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: T Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Set/Rarity: Lorwyn Common CardName: Elvish Eulogist Cost: G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. Set/Rarity: Lorwyn Common CardName: Elvish Handservant Cost: G Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant. Set/Rarity: Lorwyn Common CardName: Elvish Harbinger Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. T Add one mana of any color to your mana pool. Set/Rarity: Lorwyn Uncommon CardName: Elvish Promenade Cost: 3G Type: Tribal Sorcery - Elf Pow/Tgh: / Rules Text: Put a 1/1 green Elf Warrior creature token into play for each Elf you control. Set/Rarity: Lorwyn Uncommon CardName: Epic Proportions Cost: 4GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature Enchanted creature gets +5/+5 and has trample. Set/Rarity: Lorwyn Rare CardName: Eyes of the Wisent Cost: 1G Type: Tribal Enchantment - Elemental Pow/Tgh: / Rules Text: Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play. Set/Rarity: Lorwyn Rare CardName: Fertile Ground Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Set/Rarity: Lorwyn Common, Eighth Edition Common, Invasion Common, Battle Royale Box Set Common, Urza's Saga Common CardName: Fistful of Force Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Garruk Wildspeaker Cost: 2GG Type: Planeswalker - Garruk Pow/Tgh: /3 Rules Text: [+1]: Untap two target lands. [-1]: Put a 3/3 green Beast creature token into play. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. Set/Rarity: Lorwyn Rare CardName: Gilt-Leaf Ambush Cost: 2G Type: Tribal Instant - Elf Pow/Tgh: / Rules Text: Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.) Set/Rarity: Lorwyn Common CardName: Gilt-Leaf Seer Cost: 2G Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: G, T Look at the top two cards of your library, then put them back in any order. Set/Rarity: Lorwyn Common CardName: Guardian of Cloverdell Cost: 5GG Type: Creature - Treefolk Shaman Pow/Tgh: 4/5 Rules Text: When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. G, Sacrifice a Kithkin: You gain 1 life. Set/Rarity: Lorwyn Uncommon CardName: Heal the Scars Cost: 3G Type: Instant Pow/Tgh: / Rules Text: Regenerate target creature. You gain life equal to that creature's toughness. Set/Rarity: Lorwyn Common CardName: Hunt Down Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Target creature blocks target creature this turn if able. Set/Rarity: Lorwyn Common CardName: Immaculate Magistrate Cost: 3G Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: T Put a +1/+1 counter on target creature for each Elf you control. Set/Rarity: Lorwyn Rare CardName: Imperious Perfect Cost: 2G Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Other Elf creatures you control get +1/+1. G, T Put a 1/1 green Elf Warrior creature token into play. Set/Rarity: Lorwyn Uncommon CardName: Incremental Growth Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. Set/Rarity: Lorwyn Uncommon CardName: Jagged-Scar Archers Cost: 1GG Type: Creature - Elf Archer Pow/Tgh: */* Rules Text: Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. T Jagged-Scar Archers deals damage equal to its power to target creature with flying. Set/Rarity: Lorwyn Uncommon CardName: Kithkin Daggerdare Cost: 1G Type: Creature - Kithkin Soldier Pow/Tgh: 1/1 Rules Text: G, T Target attacking creature gets +2/+2 until end of turn. Set/Rarity: Lorwyn Common CardName: Kithkin Mourncaller Cost: 2G Type: Creature - Kithkin Scout Pow/Tgh: 2/2 Rules Text: Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card. Set/Rarity: Lorwyn Uncommon CardName: Lace with Moonglove Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Draw a card. Set/Rarity: Lorwyn Common CardName: Lammastide Weave Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. Set/Rarity: Lorwyn Uncommon CardName: Leaf Gilder Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 2/1 Rules Text: T Add G to your mana pool. Set/Rarity: Lorwyn Common CardName: Lignify Cost: 1G Type: Tribal Enchantment - Treefolk Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. Set/Rarity: Lorwyn Common CardName: Lys Alana Huntmaster Cost: 2GG Type: Creature - Elf Warrior Pow/Tgh: 3/3 Rules Text: Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play. Set/Rarity: Lorwyn Common CardName: Masked Admirers Cost: 2GG Type: Creature - Elf Shaman Pow/Tgh: 3/2 Rules Text: When Masked Admirers comes into play, draw a card. Whenever you play a creature spell, you may pay GG. If you do, return Masked Admirers from your graveyard to your hand. Set/Rarity: Lorwyn Rare CardName: Nath's Elite Cost: 4G Type: Creature - Elf Warrior Pow/Tgh: 4/2 Rules Text: All creatures able to block Nath's Elite do so. When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Oakgnarl Warrior Cost: 5GG Type: Creature - Treefolk Warrior Pow/Tgh: 5/7 Rules Text: Vigilance, trample Set/Rarity: Lorwyn Common CardName: Primal Command Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Set/Rarity: Lorwyn Rare CardName: Rootgrapple Cost: 4G Type: Tribal Instant - Treefolk Pow/Tgh: / Rules Text: Destroy target noncreature permanent. If you control a Treefolk, draw a card. Set/Rarity: Lorwyn Common CardName: Seedguide Ash Cost: 4G Type: Creature - Treefolk Druid Pow/Tgh: 4/4 Rules Text: When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library. Set/Rarity: Lorwyn Uncommon CardName: Spring Cleaning Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Set/Rarity: Lorwyn Common CardName: Sylvan Echoes Cost: G Type: Enchantment Pow/Tgh: / Rules Text: Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) Set/Rarity: Lorwyn Uncommon CardName: Timber Protector Cost: 4G Type: Creature - Treefolk Warrior Pow/Tgh: 4/6 Rules Text: Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. Set/Rarity: Lorwyn Rare CardName: Treefolk Harbinger Cost: G Type: Creature - Treefolk Druid Pow/Tgh: 0/3 Rules Text: When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. Set/Rarity: Lorwyn Uncommon CardName: Vigor Cost: 3GGG Type: Creature - Elemental Incarnation Pow/Tgh: 6/6 Rules Text: Trample If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. Set/Rarity: Lorwyn Rare CardName: Warren-Scourge Elf Cost: 1G Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Protection from Goblins Set/Rarity: Lorwyn Common CardName: Woodland Changeling Cost: 1G Type: Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: Changeling (This card is every creature type at all times.) Set/Rarity: Lorwyn Common CardName: Woodland Guidance Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Remove Woodland Guidance from the game. Set/Rarity: Lorwyn Uncommon CardName: Wren's Run Packmaster Cost: 3G Type: Creature - Elf Warrior Pow/Tgh: 5/5 Rules Text: Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.) 2G: Put a 2/2 green Wolf creature token into play. Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.) Set/Rarity: Lorwyn Rare CardName: Wren's Run Vanquisher Cost: 1G Type: Creature - Elf Warrior Pow/Tgh: 3/3 Rules Text: As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3. Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Set/Rarity: Lorwyn Uncommon CardName: Colfenor's Urn Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game. At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control. Set/Rarity: Lorwyn Rare CardName: Deathrender Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it. Equip 2 Set/Rarity: Lorwyn Rare CardName: Dolmen Gate Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt to attacking creatures you control. Set/Rarity: Lorwyn Rare CardName: Herbal Poultice Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: 3, Sacrifice Herbal Poultice: Regenerate target creature. Set/Rarity: Lorwyn Common CardName: Moonglove Extract Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. Set/Rarity: Lorwyn Common CardName: Rings of Brighthearth Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever you play an activated ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy. Set/Rarity: Lorwyn Rare CardName: Runed Stalactite Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and is every creature type. Equip 2 Set/Rarity: Lorwyn Common CardName: Springleaf Drum Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: T, Tap an untapped creature you control: Add one mana of any color to your mana pool. Set/Rarity: Lorwyn Common CardName: Thorn of Amethyst Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Noncreature spells cost 1 more to play. Set/Rarity: Lorwyn Rare CardName: Thousand-Year Elixir Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: You may play the activated abilities of creatures you control as though those creatures had haste. 1, T Untap target creature. Set/Rarity: Lorwyn Rare CardName: Twinning Glass Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: 1, T You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn. Set/Rarity: Lorwyn Rare CardName: Wanderer's Twig Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: 1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Set/Rarity: Lorwyn Common CardName: Brion Stoutarm Cost: 2RW Type: Legendary Creature - Giant Warrior Pow/Tgh: 4/4 Rules Text: Lifelink (Whenever this creature deals damage, you gain that much life.) R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. Set/Rarity: Lorwyn Rare CardName: Doran, the Siege Tower Cost: BGW Type: Legendary Creature - Treefolk Shaman Pow/Tgh: 0/5 Rules Text: Each creature assigns combat damage equal to its toughness rather than its power. Set/Rarity: Lorwyn Rare CardName: Gaddock Teeg Cost: GW Type: Legendary Creature - Kithkin Advisor Pow/Tgh: 2/2 Rules Text: Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with X in their mana costs can't be played. Set/Rarity: Lorwyn Rare CardName: Horde of Notions Cost: WUBRG Type: Legendary Creature - Elemental Pow/Tgh: 5/5 Rules Text: Vigilance, trample, haste WUBRG: You may play target Elemental card from your graveyard without paying its mana cost. Set/Rarity: Lorwyn Rare CardName: Nath of the Gilt-Leaf Cost: 3BG Type: Legendary Creature - Elf Warrior Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play. Set/Rarity: Lorwyn Rare CardName: Sygg, River Guide Cost: WU Type: Legendary Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Islandwalk 1W: Target Merfolk you control gains protection from the color of your choice until end of turn. Set/Rarity: Lorwyn Rare CardName: Wort, Boggart Auntie Cost: 2BR Type: Legendary Creature - Goblin Shaman Pow/Tgh: 3/3 Rules Text: Fear At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. Set/Rarity: Lorwyn Rare CardName: Wydwen, the Biting Gale Cost: 2UB Type: Legendary Creature - Faerie Wizard Pow/Tgh: 3/3 Rules Text: Flash Flying UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. Set/Rarity: Lorwyn Rare CardName: Ancient Amphitheater Cost: Type: Land Pow/Tgh: / Rules Text: As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped. T Add R or W to your mana pool. Set/Rarity: Lorwyn Rare CardName: Auntie's Hovel Cost: Type: Land Pow/Tgh: / Rules Text: As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T Add B or R to your mana pool. Set/Rarity: Lorwyn Rare CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: [G] Set/Rarity: Shadowmoor BasicLand CardName: Gilt-Leaf Palace Cost: Type: Land Pow/Tgh: / Rules Text: As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped. T Add B or G to your mana pool. Set/Rarity: Lorwyn Rare CardName: Howltooth Hollow Cost: Type: Land Pow/Tgh: / Rules Text: Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) T Add B to your mana pool. B, T You may play the removed card without paying its mana cost if each player has no cards in hand. Set/Rarity: Lorwyn Rare CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: [U] Set/Rarity: Shadowmoor BasicLand CardName: Mosswort Bridge Cost: Type: Land Pow/Tgh: / Rules Text: Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) T Add G to your mana pool. G, T You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater. Set/Rarity: Lorwyn Rare CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: [R] Set/Rarity: Shadowmoor BasicLand CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: [W] Set/Rarity: Shadowmoor BasicLand CardName: Secluded Glen Cost: Type: Land Pow/Tgh: / Rules Text: As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped. T Add U or B to your mana pool. Set/Rarity: Lorwyn Rare CardName: Shelldock Isle Cost: Type: Land Pow/Tgh: / Rules Text: Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) T Add U to your mana pool. U, T You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it. Set/Rarity: Lorwyn Rare CardName: Shimmering Grotto Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. 1, T Add one mana of any color to your mana pool. Set/Rarity: Lorwyn Common CardName: Spinerock Knoll Cost: Type: Land Pow/Tgh: / Rules Text: Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) T Add R to your mana pool. R, T You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Set/Rarity: Lorwyn Rare CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: [B] Set/Rarity: Shadowmoor BasicLand CardName: Vivid Crag Cost: Type: Land Pow/Tgh: / Rules Text: Vivid Crag comes into play tapped with two charge counters on it. T Add R to your mana pool. T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. Set/Rarity: Lorwyn Uncommon CardName: Vivid Creek Cost: Type: Land Pow/Tgh: / Rules Text: Vivid Creek comes into play tapped with two charge counters on it. T Add U to your mana pool. T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. Set/Rarity: Lorwyn Uncommon CardName: Vivid Grove Cost: Type: Land Pow/Tgh: / Rules Text: Vivid Grove comes into play tapped with two charge counters on it. T Add G to your mana pool. T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. Set/Rarity: Lorwyn Uncommon CardName: Vivid Marsh Cost: Type: Land Pow/Tgh: / Rules Text: Vivid Marsh comes into play tapped with two charge counters on it. T Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. Set/Rarity: Lorwyn Uncommon CardName: Vivid Meadow Cost: Type: Land Pow/Tgh: / Rules Text: Vivid Meadow comes into play tapped with two charge counters on it. T Add W to your mana pool. T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. Set/Rarity: Lorwyn Uncommon CardName: Wanderwine Hub Cost: Type: Land Pow/Tgh: / Rules Text: As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped. T Add W or U to your mana pool. Set/Rarity: Lorwyn Rare CardName: Windbrisk Heights Cost: Type: Land Pow/Tgh: / Rules Text: Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) T Add W to your mana pool. W, T You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn. Set/Rarity: Lorwyn Rare © 1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.