Magic: The Gathering - Shadowmoor (tm) & (c) 1995-2008 Wizards of the Coast, Inc. http://www.magicthegathering.com/ Number: 301 cards total CardName: Apothecary Initiate Cost: W Type: Creature - Kithkin Cleric Pow/Tgh: 1/1 Rules Text: Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Set/Rarity: Shadowmoor Common CardName: Armored Ascension Cost: 3W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Set/Rarity: Shadowmoor Uncommon CardName: Ballynock Cohort Cost: 2W Type: Creature - Kithkin Soldier Pow/Tgh: 2/2 Rules Text: First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. Set/Rarity: Shadowmoor Common CardName: Barrenton Medic Cost: 4W Type: Creature - Kithkin Cleric Pow/Tgh: 0/4 Rules Text: T Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. Set/Rarity: Shadowmoor Common CardName: Boon Reflection Cost: 4W Type: Enchantment Pow/Tgh: / Rules Text: If you would gain life, you gain twice that much life instead. Set/Rarity: Shadowmoor Rare CardName: Goldenglow Moth Cost: W Type: Creature - Insect Pow/Tgh: 0/1 Rules Text: Flying Whenever Goldenglow Moth blocks, you may gain 4 life. Set/Rarity: Shadowmoor Common CardName: Greater Auramancy Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Other enchantments you control have shroud. Enchanted creatures you control have shroud. Set/Rarity: Shadowmoor Rare CardName: Inquisitor's Snare Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. Set/Rarity: Shadowmoor Common CardName: Kithkin Rabble Cost: 3W Type: Creature - Kithkin Pow/Tgh: */* Rules Text: Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. Set/Rarity: Shadowmoor Uncommon CardName: Kithkin Shielddare Cost: 1W Type: Creature - Kithkin Soldier Pow/Tgh: 1/1 Rules Text: W, T Target blocking creature gets +2/+2 until end of turn. Set/Rarity: Shadowmoor Common CardName: Last Breath Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Remove target creature with power 2 or less from the game. Its controller gains 4 life. Set/Rarity: Shadowmoor Common, Mercadian Masques Uncommon CardName: Mass Calcify Cost: 5WW Type: Sorcery Pow/Tgh: / Rules Text: Destroy all nonwhite creatures. Set/Rarity: Shadowmoor Rare CardName: Mine Excavation Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Set/Rarity: Shadowmoor Common CardName: Mistmeadow Skulk Cost: 1W Type: Creature - Kithkin Rogue Pow/Tgh: 1/1 Rules Text: Lifelink, protection from converted mana cost 3 or greater Set/Rarity: Shadowmoor Uncommon, Future Sight Uncommon CardName: Niveous Wisps Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature becomes white until end of turn. Tap that creature. Draw a card. Set/Rarity: Shadowmoor Common CardName: Order of Whiteclay Cost: 1WW Type: Creature - Kithkin Cleric Pow/Tgh: 1/4 Rules Text: 1WW, oQ: Return target creature card with converted mana cost 3 or less from your graveyard to play. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Rare CardName: Pale Wayfarer Cost: 5WW Type: Creature - Spirit Giant Pow/Tgh: 4/4 Rules Text: 2WW, oQ: Target creature gains protection from the color of its controller's choice until end of turn. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Uncommon CardName: Prison Term Cost: 1WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature. Set/Rarity: Shadowmoor Uncommon CardName: Resplendent Mentor Cost: 4W Type: Creature - Kithkin Cleric Pow/Tgh: 2/2 Rules Text: White creatures you control have "T You gain 1 life." Set/Rarity: Shadowmoor Uncommon CardName: Rune-Cervin Rider Cost: 3W Type: Creature - Elf Knight Pow/Tgh: 2/2 Rules Text: Flying o(g/w)o(g/w): Rune-Cervin Rider gets +1/+1 until end of turn. Set/Rarity: Shadowmoor Common CardName: Runed Halo Cost: WW Type: Enchantment Pow/Tgh: / Rules Text: As Runed Halo comes into play, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) Set/Rarity: Shadowmoor Rare CardName: Safehold Sentry Cost: 1W Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: 2W, oQ: Safehold Sentry gets +0/+2 until end of turn. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Common CardName: Spectral Procession Cost: (2/W)(2/W)(2/W) Type: Sorcery Pow/Tgh: / Rules Text: (o(2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play. Set/Rarity: Shadowmoor Uncommon CardName: Strip Bare Cost: W Type: Instant Pow/Tgh: / Rules Text: Destroy all Auras and Equipment attached to target creature. Set/Rarity: Shadowmoor Common CardName: Twilight Shepherd Cost: 3WWW Type: Creature - Angel Pow/Tgh: 5/5 Rules Text: Flying, vigilance When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Rare CardName: Windbrisk Raptor Cost: 5WW Type: Creature - Bird Pow/Tgh: 5/7 Rules Text: Flying Attacking creatures you control have lifelink. Set/Rarity: Shadowmoor Rare CardName: Woeleecher Cost: 5W Type: Creature - Elemental Pow/Tgh: 3/5 Rules Text: W, T Remove a -1/-1 counter from target creature. If you do, you gain 2 life. Set/Rarity: Shadowmoor Common CardName: Advice from the Fae Cost: (2/U)(2/U)(2/U) Type: Sorcery Pow/Tgh: / Rules Text: (o(2/u) can be paid with any two mana or with U. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Set/Rarity: Shadowmoor Uncommon CardName: Biting Tether Cost: 4U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Set/Rarity: Shadowmoor Uncommon CardName: Briarberry Cohort Cost: 1U Type: Creature - Faerie Soldier Pow/Tgh: 1/1 Rules Text: Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. Set/Rarity: Shadowmoor Common CardName: Cerulean Wisps Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature becomes blue until end of turn. Untap that creature. Draw a card. Set/Rarity: Shadowmoor Common CardName: Consign to Dream Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. Set/Rarity: Shadowmoor Common CardName: Counterbore Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. Set/Rarity: Shadowmoor Rare CardName: Cursecatcher Cost: U Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1. Set/Rarity: Shadowmoor Uncommon CardName: Deepchannel Mentor Cost: 5U Type: Creature - Merfolk Rogue Pow/Tgh: 2/2 Rules Text: Blue creatures you control are unblockable. Set/Rarity: Shadowmoor Uncommon CardName: Drowner Initiate Cost: U Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard. Set/Rarity: Shadowmoor Common CardName: Faerie Swarm Cost: 3U Type: Creature - Faerie Pow/Tgh: */* Rules Text: Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. Set/Rarity: Shadowmoor Uncommon CardName: Flow of Ideas Cost: 5U Type: Sorcery Pow/Tgh: / Rules Text: Draw a card for each Island you control. Set/Rarity: Shadowmoor Uncommon, Ravnica: City of Guilds Uncommon CardName: Ghastly Discovery Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards, then discard a card. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Set/Rarity: Shadowmoor Common CardName: Isleback Spawn Cost: 5UU Type: Creature - Kraken Pow/Tgh: 4/8 Rules Text: Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. Set/Rarity: Shadowmoor Rare CardName: Kinscaer Harpoonist Cost: 3U Type: Creature - Kithkin Soldier Pow/Tgh: 2/2 Rules Text: Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. Set/Rarity: Shadowmoor Common CardName: Knacksaw Clique Cost: 3U Type: Creature - Faerie Rogue Pow/Tgh: 1/4 Rules Text: Flying 1U, oQ: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Rare CardName: Leech Bonder Cost: 2U Type: Creature - Merfolk Soldier Pow/Tgh: 3/3 Rules Text: Leech Bonder comes into play with two -1/-1 counters on it. U, oQ: Move a counter from target creature onto another target creature. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Uncommon CardName: Merrow Wavebreakers Cost: 4U Type: Creature - Merfolk Soldier Pow/Tgh: 3/3 Rules Text: 1U, oQ: Merrow Wavebreakers gains flying until end of turn. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Common CardName: Parapet Watchers Cost: 2U Type: Creature - Kithkin Soldier Pow/Tgh: 2/2 Rules Text: o(w/u): Parapet Watchers gets +0/+1 until end of turn. Set/Rarity: Shadowmoor Common CardName: Prismwake Merrow Cost: 2U Type: Creature - Merfolk Wizard Pow/Tgh: 2/1 Rules Text: Flash When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn. Set/Rarity: Shadowmoor Common CardName: Puca's Mischief Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. Set/Rarity: Shadowmoor Rare CardName: Put Away Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. You may shuffle up to one target card from your graveyard into your library. Set/Rarity: Shadowmoor Common CardName: River Kelpie Cost: 3UU Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card. Whenever a spell is played from a graveyard, draw a card. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Rare CardName: Savor the Moment Cost: 1UU Type: Sorcery Pow/Tgh: / Rules Text: Take an extra turn after this one. Skip the untap step of that turn. Set/Rarity: Shadowmoor Rare CardName: Sinking Feeling Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature." Set/Rarity: Shadowmoor Common CardName: Spell Syphon Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays 1 for each blue permanent you control. Set/Rarity: Shadowmoor Common CardName: Thought Reflection Cost: 4UUU Type: Enchantment Pow/Tgh: / Rules Text: If you would draw a card, draw two cards instead. Set/Rarity: Shadowmoor Rare CardName: Whimwader Cost: 4U Type: Creature - Elemental Pow/Tgh: 6/4 Rules Text: Whimwader can't attack unless defending player controls a blue permanent. Set/Rarity: Shadowmoor Common CardName: Aphotic Wisps Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature becomes black and gains fear until end of turn. Draw a card. Set/Rarity: Shadowmoor Common CardName: Ashenmoor Cohort Cost: 5B Type: Creature - Elemental Warrior Pow/Tgh: 4/3 Rules Text: Ashenmoor Cohort gets +1/+1 as long as you control another black creature. Set/Rarity: Shadowmoor Common CardName: Beseech the Queen Cost: (2/B)(2/B)(2/B) Type: Sorcery Pow/Tgh: / Rules Text: (o(2/b) can be paid with any two mana or with B. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Set/Rarity: Shadowmoor Uncommon CardName: Blowfly Infestation Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Set/Rarity: Shadowmoor Uncommon CardName: Cinderbones Cost: 2B Type: Creature - Elemental Skeleton Pow/Tgh: 1/1 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) 1B: Regenerate Cinderbones. Set/Rarity: Shadowmoor Common CardName: Cinderhaze Wretch Cost: 4B Type: Creature - Elemental Shaman Pow/Tgh: 3/2 Rules Text: T Target player discards a card. Play this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. Set/Rarity: Shadowmoor Common CardName: Corrosive Mentor Cost: 2B Type: Creature - Elemental Rogue Pow/Tgh: 1/3 Rules Text: Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Uncommon CardName: Corrupt Cost: 5B Type: Sorcery Pow/Tgh: / Rules Text: Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Set/Rarity: Shadowmoor Uncommon, Seventh Edition Common, Urza's Saga Common CardName: Crowd of Cinders Cost: 3B Type: Creature - Elemental Pow/Tgh: */* Rules Text: Fear Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. Set/Rarity: Shadowmoor Uncommon CardName: Disturbing Plot Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Set/Rarity: Shadowmoor Common CardName: Dusk Urchins Cost: 2B Type: Creature - Ouphe Pow/Tgh: 4/3 Rules Text: Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it. Set/Rarity: Shadowmoor Rare CardName: Faerie Macabre Cost: 1BB Type: Creature - Faerie Rogue Pow/Tgh: 2/2 Rules Text: Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from the game. Set/Rarity: Shadowmoor Common CardName: Gloomlance Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. If that creature was green or white, its controller discards a card. Set/Rarity: Shadowmoor Common CardName: Hollowborn Barghest Cost: 5BB Type: Creature - Demon Hound Pow/Tgh: 7/6 Rules Text: At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. Set/Rarity: Shadowmoor Rare CardName: Hollowsage Cost: 3B Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Whenever Hollowsage becomes untapped, you may have target player discard a card. Set/Rarity: Shadowmoor Uncommon CardName: Incremental Blight Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Set/Rarity: Shadowmoor Uncommon CardName: Loch Korrigan Cost: 3B Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: o(u/b): Loch Korrigan gets +1/+1 until end of turn. Set/Rarity: Shadowmoor Common CardName: Midnight Banshee Cost: 3BBB Type: Creature - Spirit Pow/Tgh: 5/5 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. Set/Rarity: Shadowmoor Rare CardName: Plague of Vermin Cost: 6B Type: Sorcery Pow/Tgh: / Rules Text: Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way. Set/Rarity: Shadowmoor Rare CardName: Polluted Bonds Cost: 3BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life. Set/Rarity: Shadowmoor Rare CardName: Puppeteer Clique Cost: 3BB Type: Creature - Faerie Wizard Pow/Tgh: 3/2 Rules Text: Flying When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Rare CardName: Rite of Consumption Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to play Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. Set/Rarity: Shadowmoor Common CardName: Sickle Ripper Cost: 1B Type: Creature - Elemental Warrior Pow/Tgh: 2/1 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Common CardName: Smolder Initiate Cost: B Type: Creature - Elemental Shaman Pow/Tgh: 1/1 Rules Text: Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life. Set/Rarity: Shadowmoor Common CardName: Splitting Headache Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. Set/Rarity: Shadowmoor Common CardName: Torture Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature 1B: Put a -1/-1 counter on enchanted creature. Set/Rarity: Shadowmoor Common, Fifth Edition Common, Homelands Common, Homelands Common CardName: Wound Reflection Cost: 5B Type: Enchantment Pow/Tgh: / Rules Text: At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) Set/Rarity: Shadowmoor Rare CardName: Blistering Dieflyn Cost: 3R Type: Creature - Imp Pow/Tgh: 0/1 Rules Text: Flying o(b/r): Blistering Dieflyn gets +1/+0 until end of turn. Set/Rarity: Shadowmoor Common CardName: Bloodmark Mentor Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Red creatures you control have first strike. Set/Rarity: Shadowmoor Uncommon CardName: Bloodshed Fever Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature attacks each turn if able. Set/Rarity: Shadowmoor Common CardName: Boggart Arsonists Cost: 2R Type: Creature - Goblin Rogue Pow/Tgh: 2/1 Rules Text: Plainswalk 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Set/Rarity: Shadowmoor Common CardName: Burn Trail Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Burn Trail deals 3 damage to target creature or player. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Set/Rarity: Shadowmoor Common CardName: Cragganwick Cremator Cost: 2RR Type: Creature - Giant Shaman Pow/Tgh: 5/4 Rules Text: When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. Set/Rarity: Shadowmoor Rare CardName: Crimson Wisps Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature becomes red and gains haste until end of turn. Draw a card. Set/Rarity: Shadowmoor Common CardName: Deep-Slumber Titan Cost: 2RR Type: Creature - Giant Warrior Pow/Tgh: 7/7 Rules Text: Deep-Slumber Titan comes into play tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. Set/Rarity: Shadowmoor Rare CardName: Elemental Mastery Cost: 3R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "T Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn." Set/Rarity: Shadowmoor Rare CardName: Ember Gale Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. Set/Rarity: Shadowmoor Common CardName: Flame Javelin Cost: (2/R)(2/R)(2/R) Type: Instant Pow/Tgh: / Rules Text: (o(2/r) can be paid with any two mana or with R. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. Set/Rarity: Shadowmoor Uncommon CardName: Furystoke Giant Cost: 3RR Type: Creature - Giant Warrior Pow/Tgh: 3/3 Rules Text: When Furystoke Giant comes into play, other creatures you control gain "T This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Rare CardName: Horde of Boggarts Cost: 3R Type: Creature - Goblin Pow/Tgh: */* Rules Text: Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. Set/Rarity: Shadowmoor Uncommon CardName: Inescapable Brute Cost: 5R Type: Creature - Giant Warrior Pow/Tgh: 3/3 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. Set/Rarity: Shadowmoor Common CardName: Intimidator Initiate Cost: R Type: Creature - Goblin Shaman Pow/Tgh: 1/1 Rules Text: Whenever a player plays a red spell, you may pay 1. If you do, target creature can't block this turn. Set/Rarity: Shadowmoor Common CardName: Jaws of Stone Cost: 5R Type: Sorcery Pow/Tgh: / Rules Text: Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone. Set/Rarity: Shadowmoor Uncommon CardName: Knollspine Dragon Cost: 5RR Type: Creature - Dragon Pow/Tgh: 7/5 Rules Text: Flying When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. Set/Rarity: Shadowmoor Rare CardName: Knollspine Invocation Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Set/Rarity: Shadowmoor Rare CardName: Mudbrawler Cohort Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. Set/Rarity: Shadowmoor Common CardName: Power of Fire Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "T This creature deals 1 damage to target creature or player." Set/Rarity: Shadowmoor Common CardName: Puncture Bolt Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. Set/Rarity: Shadowmoor Common CardName: Pyre Charger Cost: RR Type: Creature - Elemental Warrior Pow/Tgh: 1/1 Rules Text: Haste R: Pyre Charger gets +1/+0 until end of turn. Set/Rarity: Shadowmoor Uncommon CardName: Rage Reflection Cost: 4RR Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have double strike. Set/Rarity: Shadowmoor Rare CardName: Rustrazor Butcher Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 1/2 Rules Text: First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Common CardName: Slinking Giant Cost: 2RR Type: Creature - Giant Rogue Pow/Tgh: 4/4 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. Set/Rarity: Shadowmoor Uncommon CardName: Smash to Smithereens Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. Set/Rarity: Shadowmoor Common CardName: Wild Swing Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Choose three target nonenchantment permanents. Destroy one of them at random. Set/Rarity: Shadowmoor Uncommon CardName: Crabapple Cohort Cost: 4G Type: Creature - Treefolk Warrior Pow/Tgh: 4/4 Rules Text: Crabapple Cohort gets +1/+1 as long as you control another green creature. Set/Rarity: Shadowmoor Common CardName: Devoted Druid Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 0/2 Rules Text: T Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. Set/Rarity: Shadowmoor Common CardName: Dramatic Entrance Cost: 3GG Type: Instant Pow/Tgh: / Rules Text: You may put a green creature card from your hand into play. Set/Rarity: Shadowmoor Rare CardName: Drove of Elves Cost: 3G Type: Creature - Elf Pow/Tgh: */* Rules Text: Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. Set/Rarity: Shadowmoor Uncommon CardName: Farhaven Elf Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. Set/Rarity: Shadowmoor Common CardName: Flourishing Defenses Cost: 4G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play. Set/Rarity: Shadowmoor Uncommon CardName: Foxfire Oak Cost: 5G Type: Creature - Treefolk Shaman Pow/Tgh: 3/6 Rules Text: o(r/g)o(r/g)o(r/g): Foxfire Oak gets +3/+0 until end of turn. Set/Rarity: Shadowmoor Common CardName: Gleeful Sabotage Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Set/Rarity: Shadowmoor Common CardName: Gloomwidow Cost: 2G Type: Creature - Spider Pow/Tgh: 3/3 Rules Text: Reach Gloomwidow can't block creatures without flying. Set/Rarity: Shadowmoor Uncommon CardName: Gloomwidow's Feast Cost: 3G Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.) Set/Rarity: Shadowmoor Common CardName: Howl of the Night Pack Cost: 6G Type: Sorcery Pow/Tgh: / Rules Text: Put a 2/2 green Wolf creature token into play for each Forest you control. Set/Rarity: Shadowmoor Uncommon CardName: Hungry Spriggan Cost: 2G Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. Set/Rarity: Shadowmoor Common CardName: Juvenile Gloomwidow Cost: GG Type: Creature - Spider Pow/Tgh: 1/3 Rules Text: Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Common CardName: Mana Reflection Cost: 4GG Type: Enchantment Pow/Tgh: / Rules Text: If you tap a permanent for mana, it produces twice as much of that mana instead. Set/Rarity: Shadowmoor Rare CardName: Mossbridge Troll Cost: 5GG Type: Creature - Troll Pow/Tgh: 5/5 Rules Text: If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. Set/Rarity: Shadowmoor Rare CardName: Nurturer Initiate Cost: G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: Whenever a player plays a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn. Set/Rarity: Shadowmoor Common CardName: Presence of Gond Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "T Put a 1/1 green Elf Warrior creature token into play." Set/Rarity: Shadowmoor Common CardName: Prismatic Omen Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: Lands you control are every basic land type in addition to their other types. Set/Rarity: Shadowmoor Rare CardName: Raking Canopy Cost: 1GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. Set/Rarity: Shadowmoor Uncommon CardName: Roughshod Mentor Cost: 5G Type: Creature - Giant Warrior Pow/Tgh: 5/4 Rules Text: Green creatures you control have trample. Set/Rarity: Shadowmoor Uncommon CardName: Spawnwrithe Cost: 2G Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Trample Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe. Set/Rarity: Shadowmoor Rare CardName: Toil to Renown Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: You gain 1 life for each tapped artifact, creature, and land you control. Set/Rarity: Shadowmoor Common CardName: Tower Above Cost: (2/G)(2/G)(2/G) Type: Sorcery Pow/Tgh: / Rules Text: (o(2/g) can be paid with any two mana or with G. This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Uncommon CardName: Viridescent Wisps Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature becomes green and gets +1/+0 until end of turn. Draw a card. Set/Rarity: Shadowmoor Common CardName: Wildslayer Elves Cost: 3G Type: Creature - Elf Warrior Pow/Tgh: 3/3 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Common CardName: Witherscale Wurm Cost: 4GG Type: Creature - Wurm Pow/Tgh: 9/9 Rules Text: Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. Set/Rarity: Shadowmoor Rare CardName: Woodfall Primus Cost: 5GGG Type: Creature - Treefolk Shaman Pow/Tgh: 6/6 Rules Text: Trample When Woodfall Primus comes into play, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Rare CardName: Blazethorn Scarecrow Cost: 5 Type: Artifact Creature - Scarecrow Pow/Tgh: 3/3 Rules Text: Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Common CardName: Blight Sickle Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip 2 Set/Rarity: Shadowmoor Common CardName: Cauldron of Souls Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: T Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Rare CardName: Chainbreaker Cost: 2 Type: Artifact Creature - Scarecrow Pow/Tgh: 3/3 Rules Text: Chainbreaker comes into play with two -1/-1 counters on it. 3, T Remove a -1/-1 counter from target creature. Set/Rarity: Shadowmoor Common CardName: Elsewhere Flask Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: When Elsewhere Flask comes into play, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Set/Rarity: Shadowmoor Common CardName: Gnarled Effigy Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: 4, T Put a -1/-1 counter on target creature. Set/Rarity: Shadowmoor Uncommon CardName: Grim Poppet Cost: 7 Type: Artifact Creature - Scarecrow Pow/Tgh: 4/4 Rules Text: Grim Poppet comes into play with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. Set/Rarity: Shadowmoor Rare CardName: Heap Doll Cost: 1 Type: Artifact Creature - Scarecrow Pow/Tgh: 1/1 Rules Text: Sacrifice Heap Doll: Remove target card in a graveyard from the game. Set/Rarity: Shadowmoor Uncommon CardName: Illuminated Folio Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: 1, T, Reveal two cards from your hand that share a color: Draw a card. Set/Rarity: Shadowmoor Uncommon CardName: Lockjaw Snapper Cost: 4 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/2 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it. Set/Rarity: Shadowmoor Uncommon CardName: Lurebound Scarecrow Cost: 3 Type: Artifact Creature - Scarecrow Pow/Tgh: 4/4 Rules Text: As Lurebound Scarecrow comes into play, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. Set/Rarity: Shadowmoor Uncommon CardName: Painter's Servant Cost: 2 Type: Artifact Creature - Scarecrow Pow/Tgh: 1/3 Rules Text: As Painter's Servant comes into play, choose a color. All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors. Set/Rarity: Shadowmoor Rare CardName: Pili-Pala Cost: 2 Type: Artifact Creature - Scarecrow Pow/Tgh: 1/1 Rules Text: Flying 2, oQ: Add one mana of any color to your mana pool. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Common CardName: Rattleblaze Scarecrow Cost: 6 Type: Artifact Creature - Scarecrow Pow/Tgh: 5/3 Rules Text: Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. Set/Rarity: Shadowmoor Common CardName: Revelsong Horn Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: 1, T, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. Set/Rarity: Shadowmoor Uncommon CardName: Scrapbasket Cost: 4 Type: Artifact Creature - Scarecrow Pow/Tgh: 3/2 Rules Text: 1: Scrapbasket becomes all colors until end of turn. Set/Rarity: Shadowmoor Common CardName: Scuttlemutt Cost: 3 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/2 Rules Text: T Add one mana of any color to your mana pool. T Target creature becomes the color or colors of your choice until end of turn. Set/Rarity: Shadowmoor Common CardName: Tatterkite Cost: 3 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/1 Rules Text: Flying Tatterkite can't have counters placed on it. Set/Rarity: Shadowmoor Uncommon CardName: Thornwatch Scarecrow Cost: 6 Type: Artifact Creature - Scarecrow Pow/Tgh: 4/4 Rules Text: Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature. Set/Rarity: Shadowmoor Common CardName: Trip Noose Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: 2, T Tap target creature. Set/Rarity: Shadowmoor Uncommon CardName: Umbral Mantle Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "3, oQ: This creature gets +2/+2 until end of turn." (oQ is the untap symbol.) Equip 0 Set/Rarity: Shadowmoor Uncommon CardName: Watchwing Scarecrow Cost: 4 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/4 Rules Text: Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. Set/Rarity: Shadowmoor Common CardName: Wicker Warcrawler Cost: 5 Type: Artifact Creature - Scarecrow Pow/Tgh: 6/6 Rules Text: Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. Set/Rarity: Shadowmoor Uncommon CardName: Wingrattle Scarecrow Cost: 3 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/2 Rules Text: Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Common CardName: Ęthertow Cost: 3(W/U) Type: Instant Pow/Tgh: / Rules Text: Put target attacking or blocking creature on top of its owner's library. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Set/Rarity: Shadowmoor Common CardName: Ashenmoor Gouger Cost: (B/R)(B/R)(B/R) Type: Creature - Elemental Warrior Pow/Tgh: 4/4 Rules Text: Ashenmoor Gouger can't block. Set/Rarity: Shadowmoor Uncommon CardName: Ashenmoor Liege Cost: 1(B/R)(B/R)(B/R) Type: Creature - Elemental Knight Pow/Tgh: 4/1 Rules Text: Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. Set/Rarity: Shadowmoor Rare CardName: Augury Adept Cost: 1(W/U)(W/U) Type: Creature - Kithkin Wizard Pow/Tgh: 2/2 Rules Text: Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Set/Rarity: Shadowmoor Rare CardName: Barkshell Blessing Cost: (G/W) Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Set/Rarity: Shadowmoor Common CardName: Barrenton Cragtreads Cost: 2(W/U)(W/U) Type: Creature - Kithkin Scout Pow/Tgh: 3/3 Rules Text: Barrenton Cragtreads can't be blocked by red creatures. Set/Rarity: Shadowmoor Common CardName: Boartusk Liege Cost: 1(R/G)(R/G)(R/G) Type: Creature - Goblin Knight Pow/Tgh: 3/4 Rules Text: Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. Set/Rarity: Shadowmoor Rare CardName: Boggart Ram-Gang Cost: (R/G)(R/G)(R/G) Type: Creature - Goblin Warrior Pow/Tgh: 3/3 Rules Text: Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Uncommon CardName: Cemetery Puca Cost: 1(U/B)(U/B) Type: Creature - Shapeshifter Pow/Tgh: 1/2 Rules Text: Whenever a creature is put into a graveyard from play, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. Set/Rarity: Shadowmoor Rare CardName: Cultbrand Cinder Cost: 4(B/R) Type: Creature - Elemental Shaman Pow/Tgh: 3/3 Rules Text: When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature. Set/Rarity: Shadowmoor Common CardName: Curse of Chains Cost: 1(W/U) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of each upkeep, tap enchanted creature. Set/Rarity: Shadowmoor Common CardName: Dawnglow Infusion Cost: X(G/W) Type: Sorcery Pow/Tgh: / Rules Text: You gain X life if G was spent to play Dawnglow Infusion and X life if W was spent to play it. (Do both if GW was spent.) Set/Rarity: Shadowmoor Uncommon CardName: Demigod of Revenge Cost: (B/R)(B/R)(B/R)(B/R)(B/R) Type: Creature - Spirit Avatar Pow/Tgh: 5/4 Rules Text: Flying, haste When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play. Set/Rarity: Shadowmoor Rare CardName: Deus of Calamity Cost: (R/G)(R/G)(R/G)(R/G)(R/G) Type: Creature - Spirit Avatar Pow/Tgh: 6/6 Rules Text: Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. Set/Rarity: Shadowmoor Rare CardName: Din of the Fireherd Cost: 5(B/R)(B/R)(B/R) Type: Sorcery Pow/Tgh: / Rules Text: Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Set/Rarity: Shadowmoor Rare CardName: Dire Undercurrents Cost: 3(U/B)(U/B) Type: Enchantment Pow/Tgh: / Rules Text: Whenever a blue creature comes into play under your control, you may have target player draw a card. Whenever a black creature comes into play under your control, you may have target player discard a card. Set/Rarity: Shadowmoor Rare CardName: Dream Salvage Cost: (U/B) Type: Instant Pow/Tgh: / Rules Text: Draw cards equal to the number of cards target opponent discarded this turn. Set/Rarity: Shadowmoor Uncommon CardName: Elvish Hexhunter Cost: (G/W) Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: o(g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment. Set/Rarity: Shadowmoor Common CardName: Emberstrike Duo Cost: 1(B/R) Type: Creature - Elemental Warrior Shaman Pow/Tgh: 1/1 Rules Text: Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn. Set/Rarity: Shadowmoor Common CardName: Enchanted Evening Cost: 3(W/U)(W/U) Type: Enchantment Pow/Tgh: / Rules Text: All permanents are enchantments in addition to their other types. Set/Rarity: Shadowmoor Rare CardName: Everlasting Torment Cost: 2(B/R) Type: Enchantment Pow/Tgh: / Rules Text: Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Rare CardName: Fate Transfer Cost: 1(U/B) Type: Instant Pow/Tgh: / Rules Text: Move all counters from target creature onto another target creature. Set/Rarity: Shadowmoor Common CardName: Firespout Cost: 2(R/G) Type: Sorcery Pow/Tgh: / Rules Text: Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.) Set/Rarity: Shadowmoor Uncommon CardName: Fists of the Demigod Cost: 1(B/R) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. Set/Rarity: Shadowmoor Common CardName: Fossil Find Cost: (R/G) Type: Sorcery Pow/Tgh: / Rules Text: Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. Set/Rarity: Shadowmoor Uncommon CardName: Fracturing Gust Cost: 2(G/W)(G/W)(G/W) Type: Instant Pow/Tgh: / Rules Text: Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Set/Rarity: Shadowmoor Rare CardName: Fulminator Mage Cost: 1(B/R)(B/R) Type: Creature - Elemental Shaman Pow/Tgh: 2/2 Rules Text: Sacrifice Fulminator Mage: Destroy target nonbasic land. Set/Rarity: Shadowmoor Rare CardName: Ghastlord of Fugue Cost: (U/B)(U/B)(U/B)(U/B)(U/B) Type: Creature - Spirit Avatar Pow/Tgh: 4/4 Rules Text: Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game. Set/Rarity: Shadowmoor Rare CardName: Giantbaiting Cost: 2(R/G) Type: Sorcery Pow/Tgh: / Rules Text: Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Set/Rarity: Shadowmoor Common CardName: Glamer Spinners Cost: 4(W/U) Type: Creature - Faerie Wizard Pow/Tgh: 2/4 Rules Text: Flash Flying When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller. Set/Rarity: Shadowmoor Uncommon CardName: Glen Elendra Liege Cost: 1(U/B)(U/B)(U/B) Type: Creature - Faerie Knight Pow/Tgh: 2/3 Rules Text: Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. Set/Rarity: Shadowmoor Rare CardName: Godhead of Awe Cost: (W/U)(W/U)(W/U)(W/U)(W/U) Type: Creature - Spirit Avatar Pow/Tgh: 4/4 Rules Text: Flying Other creatures are 1/1. Set/Rarity: Shadowmoor Rare CardName: Gravelgill Axeshark Cost: 4(U/B) Type: Creature - Merfolk Soldier Pow/Tgh: 3/3 Rules Text: Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Common CardName: Gravelgill Duo Cost: 2(U/B) Type: Creature - Merfolk Rogue Warrior Pow/Tgh: 2/1 Rules Text: Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you play a black spell, Gravelgill Duo gains fear until end of turn. Set/Rarity: Shadowmoor Common CardName: Grief Tyrant Cost: 5(B/R) Type: Creature - Horror Pow/Tgh: 8/8 Rules Text: Grief Tyrant comes into play with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. Set/Rarity: Shadowmoor Uncommon CardName: Guttural Response Cost: (R/G) Type: Instant Pow/Tgh: / Rules Text: Counter target blue instant spell. Set/Rarity: Shadowmoor Uncommon CardName: Heartmender Cost: 2(G/W)(G/W) Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Rare CardName: Helm of the Ghastlord Cost: 3(U/B) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." Set/Rarity: Shadowmoor Common CardName: Impromptu Raid Cost: 3(R/G) Type: Enchantment Pow/Tgh: / Rules Text: 2o(r/g): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn. Set/Rarity: Shadowmoor Rare CardName: Inkfathom Infiltrator Cost: (U/B)(U/B) Type: Creature - Merfolk Rogue Pow/Tgh: 2/1 Rules Text: Inkfathom Infiltrator can't block and is unblockable. Set/Rarity: Shadowmoor Uncommon CardName: Inkfathom Witch Cost: 1(U/B) Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: Fear 2UB: Each unblocked creature becomes 4/1 until end of turn. Set/Rarity: Shadowmoor Uncommon CardName: Kitchen Finks Cost: 1(G/W)(G/W) Type: Creature - Ouphe Pow/Tgh: 3/2 Rules Text: When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Uncommon CardName: Kulrath Knight Cost: 3(B/R)(B/R) Type: Creature - Elemental Knight Pow/Tgh: 3/3 Rules Text: Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. Set/Rarity: Shadowmoor Uncommon CardName: Loamdragger Giant Cost: 4(R/G)(R/G)(R/G) Type: Creature - Giant Warrior Pow/Tgh: 7/6 Rules Text: Set/Rarity: Shadowmoor Common CardName: Manaforge Cinder Cost: (B/R) Type: Creature - Elemental Shaman Pow/Tgh: 1/1 Rules Text: 1: Add B or R to your mana pool. Play this ability no more than three times each turn. Set/Rarity: Shadowmoor Common CardName: Manamorphose Cost: 1(R/G) Type: Instant Pow/Tgh: / Rules Text: Add two mana in any combination of colors to your mana pool. Draw a card. Set/Rarity: Shadowmoor Common CardName: Medicine Runner Cost: 1(G/W) Type: Creature - Elf Cleric Pow/Tgh: 2/1 Rules Text: When Medicine Runner comes into play, you may remove a counter from target permanent. Set/Rarity: Shadowmoor Common CardName: Memory Plunder Cost: (U/B)(U/B)(U/B)(U/B) Type: Instant Pow/Tgh: / Rules Text: You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost. Set/Rarity: Shadowmoor Rare CardName: Memory Sluice Cost: (U/B) Type: Sorcery Pow/Tgh: / Rules Text: Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Set/Rarity: Shadowmoor Common CardName: Mercy Killing Cost: 2(G/W) Type: Instant Pow/Tgh: / Rules Text: Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power. Set/Rarity: Shadowmoor Uncommon CardName: Merrow Grimeblotter Cost: 3(U/B) Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: 1o(u/b), oQ: Target creature gets -2/-0 until end of turn. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Uncommon CardName: Mirrorweave Cost: 2(W/U)(W/U) Type: Instant Pow/Tgh: / Rules Text: Each other creature becomes a copy of target nonlegendary creature until end of turn. Set/Rarity: Shadowmoor Rare CardName: Mistmeadow Witch Cost: 1(W/U) Type: Creature - Kithkin Wizard Pow/Tgh: 1/1 Rules Text: 2WU: Remove target creature from the game. Return that card to play under its owner's control at end of turn. Set/Rarity: Shadowmoor Uncommon CardName: Morselhoarder Cost: 4(R/G)(R/G) Type: Creature - Elemental Pow/Tgh: 6/4 Rules Text: Morselhoarder comes into play with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. Set/Rarity: Shadowmoor Common CardName: Mudbrawler Raiders Cost: 2(R/G)(R/G) Type: Creature - Goblin Warrior Pow/Tgh: 3/3 Rules Text: Mudbrawler Raiders can't be blocked by blue creatures. Set/Rarity: Shadowmoor Common CardName: Murderous Redcap Cost: 2(B/R)(B/R) Type: Creature - Goblin Assassin Pow/Tgh: 2/2 Rules Text: When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Uncommon CardName: Old Ghastbark Cost: 3(G/W)(G/W) Type: Creature - Treefolk Warrior Pow/Tgh: 3/6 Rules Text: Set/Rarity: Shadowmoor Common CardName: Oona, Queen of the Fae Cost: 3(U/B)(U/B)(U/B) Type: Legendary Creature - Faerie Wizard Pow/Tgh: 5/5 Rules Text: Flying Xo(u/b): Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play. Set/Rarity: Shadowmoor Rare CardName: Oona's Gatewarden Cost: (U/B) Type: Creature - Faerie Soldier Pow/Tgh: 2/1 Rules Text: Flying, defender Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Common CardName: Oracle of Nectars Cost: 2(G/W) Type: Creature - Elf Cleric Pow/Tgh: 2/2 Rules Text: X, T You gain X life. Set/Rarity: Shadowmoor Rare CardName: Oversoul of Dusk Cost: (G/W)(G/W)(G/W)(G/W)(G/W) Type: Creature - Spirit Avatar Pow/Tgh: 5/5 Rules Text: Protection from blue, from black, and from red Set/Rarity: Shadowmoor Rare CardName: Plumeveil Cost: (W/U)(W/U)(W/U) Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Flash Flying, defender Set/Rarity: Shadowmoor Uncommon CardName: Poison the Well Cost: 2(B/R)(B/R) Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Poison the Well deals 2 damage to that land's controller. Set/Rarity: Shadowmoor Common CardName: Puresight Merrow Cost: (W/U)(W/U) Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: o(w/u), oQ: Look at the top card of your library. You may remove that card from the game. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Uncommon CardName: Raven's Run Dragoon Cost: 2(G/W)(G/W) Type: Creature - Elf Knight Pow/Tgh: 3/3 Rules Text: Raven's Run Dragoon can't be blocked by black creatures. Set/Rarity: Shadowmoor Common CardName: Reaper King Cost: (2/W)(2/U)(2/B)(2/R)(2/G) Type: Legendary Artifact Creature - Scarecrow Pow/Tgh: 6/6 Rules Text: (o(2/w) can be paid with any two mana or with W. This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow comes into play under your control, destroy target permanent. Set/Rarity: Shadowmoor Rare CardName: Reknit Cost: 1(G/W) Type: Instant Pow/Tgh: / Rules Text: Regenerate target permanent. Set/Rarity: Shadowmoor Uncommon CardName: Repel Intruders Cost: 3(W/U) Type: Instant Pow/Tgh: / Rules Text: Put two 1/1 white Kithkin Soldier creature tokens into play if W was spent to play Repel Intruders. Counter up to one target creature spell if U was spent to play Repel Intruders. (Do both if WU was spent.) Set/Rarity: Shadowmoor Uncommon CardName: Rhys the Redeemed Cost: (G/W) Type: Legendary Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: 2o(g/w), T Put a 1/1 green and white Elf Warrior creature token into play. 4o(g/w)o(g/w), T For each creature token you control, put a token into play that's a copy of that creature. Set/Rarity: Shadowmoor Rare CardName: River's Grasp Cost: 3(U/B) Type: Sorcery Pow/Tgh: / Rules Text: If U was spent to play River's Grasp, return up to one target creature to its owner's hand. If B was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if UB was spent.) Set/Rarity: Shadowmoor Uncommon CardName: Rosheen Meanderer Cost: 3(R/G) Type: Legendary Creature - Giant Shaman Pow/Tgh: 4/4 Rules Text: T Add 4 to your mana pool. Spend this mana only on costs that contain X. Set/Rarity: Shadowmoor Rare CardName: Runes of the Deus Cost: 4(R/G) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. Set/Rarity: Shadowmoor Common CardName: Safehold Duo Cost: 3(G/W) Type: Creature - Elf Warrior Shaman Pow/Tgh: 2/4 Rules Text: Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you play a white spell, Safehold Duo gains vigilance until end of turn. Set/Rarity: Shadowmoor Common CardName: Safehold Elite Cost: 1(G/W) Type: Creature - Elf Scout Pow/Tgh: 2/2 Rules Text: Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Common CardName: Safewright Quest Cost: (G/W) Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Set/Rarity: Shadowmoor Common CardName: Scar Cost: (B/R) Type: Instant Pow/Tgh: / Rules Text: Put a -1/-1 counter on target creature. Set/Rarity: Shadowmoor Common CardName: Scarscale Ritual Cost: 1(U/B) Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards. Set/Rarity: Shadowmoor Common CardName: Scuzzback Marauders Cost: 4(R/G) Type: Creature - Goblin Warrior Pow/Tgh: 5/2 Rules Text: Trample Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Shadowmoor Common CardName: Scuzzback Scrapper Cost: (R/G) Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Shadowmoor Common CardName: Seedcradle Witch Cost: (G/W) Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: 2GW: Target creature gets +3/+3 until end of turn. Untap that creature. Set/Rarity: Shadowmoor Uncommon CardName: Shield of the Oversoul Cost: 2(G/W) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. Set/Rarity: Shadowmoor Common CardName: Silkbind Faerie Cost: 2(W/U) Type: Creature - Faerie Rogue Pow/Tgh: 1/3 Rules Text: Flying 1o(w/u), oQ: Tap target creature. (oQ is the untap symbol.) Set/Rarity: Shadowmoor Common CardName: Somnomancer Cost: 1(W/U) Type: Creature - Kithkin Wizard Pow/Tgh: 2/1 Rules Text: When Somnomancer comes into play, you may tap target creature. Set/Rarity: Shadowmoor Common CardName: Sootstoke Kindler Cost: 1(B/R) Type: Creature - Elemental Shaman Pow/Tgh: 1/1 Rules Text: Haste T Target black or red creature gains haste until end of turn. Set/Rarity: Shadowmoor Common CardName: Sootwalkers Cost: 2(B/R)(B/R) Type: Creature - Elemental Rogue Pow/Tgh: 3/3 Rules Text: Sootwalkers can't be blocked by white creatures. Set/Rarity: Shadowmoor Common CardName: Spiteflame Witch Cost: 1(B/R) Type: Creature - Elemental Shaman Pow/Tgh: 2/1 Rules Text: BR: Each player loses 1 life. Set/Rarity: Shadowmoor Uncommon CardName: Spiteful Visions Cost: 2(B/R)(B/R) Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's draw step, that player draws a card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. Set/Rarity: Shadowmoor Rare CardName: Steel of the Godhead Cost: 2(W/U) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. Set/Rarity: Shadowmoor Common CardName: Swans of Bryn Argoll Cost: 2(W/U)(W/U) Type: Creature - Bird Spirit Pow/Tgh: 4/3 Rules Text: Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. Set/Rarity: Shadowmoor Rare CardName: Sygg, River Cutthroat Cost: (U/B)(U/B) Type: Legendary Creature - Merfolk Rogue Pow/Tgh: 1/3 Rules Text: At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) Set/Rarity: Shadowmoor Rare CardName: Tattermunge Duo Cost: 2(R/G) Type: Creature - Goblin Warrior Shaman Pow/Tgh: 2/3 Rules Text: Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn. Set/Rarity: Shadowmoor Common CardName: Tattermunge Maniac Cost: (R/G) Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: Tattermunge Maniac attacks each turn if able. Set/Rarity: Shadowmoor Uncommon CardName: Tattermunge Witch Cost: 1(R/G) Type: Creature - Goblin Shaman Pow/Tgh: 2/1 Rules Text: RG: Each blocked creature gets +1/+0 and gains trample until end of turn. Set/Rarity: Shadowmoor Uncommon CardName: Thistledown Duo Cost: 2(W/U) Type: Creature - Kithkin Soldier Wizard Pow/Tgh: 2/2 Rules Text: Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you play a blue spell, Thistledown Duo gains flying until end of turn. Set/Rarity: Shadowmoor Common CardName: Thistledown Liege Cost: 1(W/U)(W/U)(W/U) Type: Creature - Kithkin Knight Pow/Tgh: 1/3 Rules Text: Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. Set/Rarity: Shadowmoor Rare CardName: Thoughtweft Gambit Cost: 4(W/U)(W/U) Type: Instant Pow/Tgh: / Rules Text: Tap all creatures your opponents control and untap all creatures you control. Set/Rarity: Shadowmoor Uncommon CardName: Torpor Dust Cost: 2(U/B) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature Enchanted creature gets -3/-0. Set/Rarity: Shadowmoor Common CardName: Torrent of Souls Cost: 4(B/R) Type: Sorcery Pow/Tgh: / Rules Text: Return up to one target creature card from your graveyard to play if B was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if R was spent to play Torrent of Souls. (Do both if BR was spent.) Set/Rarity: Shadowmoor Uncommon CardName: Traitor's Roar Cost: 4(B/R) Type: Sorcery Pow/Tgh: / Rules Text: Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Set/Rarity: Shadowmoor Common CardName: Turn to Mist Cost: 1(W/U) Type: Instant Pow/Tgh: / Rules Text: Remove target creature from the game. Return that card to play under its owner's control at end of turn. Set/Rarity: Shadowmoor Common CardName: Tyrannize Cost: 3(B/R)(B/R) Type: Sorcery Pow/Tgh: / Rules Text: Target player discards his or her hand unless he or she pays 7 life. Set/Rarity: Shadowmoor Rare CardName: Valleymaker Cost: 5(R/G) Type: Creature - Giant Shaman Pow/Tgh: 5/5 Rules Text: T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. T, Sacrifice a Forest: Choose a player. That player adds GGG to his or her mana pool. Set/Rarity: Shadowmoor Rare CardName: Vexing Shusher Cost: (R/G)(R/G) Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: Vexing Shusher can't be countered. o(r/g): Target spell can't be countered by spells or abilities. Set/Rarity: Shadowmoor Rare CardName: Wanderbrine Rootcutters Cost: 2(U/B)(U/B) Type: Creature - Merfolk Rogue Pow/Tgh: 3/3 Rules Text: Wanderbrine Rootcutters can't be blocked by green creatures. Set/Rarity: Shadowmoor Common CardName: Wasp Lancer Cost: (U/B)(U/B)(U/B) Type: Creature - Faerie Soldier Pow/Tgh: 3/2 Rules Text: Flying Set/Rarity: Shadowmoor Uncommon CardName: Wheel of Sun and Moon Cost: (G/W)(G/W) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Set/Rarity: Shadowmoor Rare CardName: Wilt-Leaf Cavaliers Cost: (G/W)(G/W)(G/W) Type: Creature - Elf Knight Pow/Tgh: 3/4 Rules Text: Vigilance Set/Rarity: Shadowmoor Uncommon CardName: Wilt-Leaf Liege Cost: 1(G/W)(G/W)(G/W) Type: Creature - Elf Knight Pow/Tgh: 4/4 Rules Text: Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard. Set/Rarity: Shadowmoor Rare CardName: Worldpurge Cost: 4(W/U)(W/U)(W/U)(W/U) Type: Sorcery Pow/Tgh: / Rules Text: Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. Set/Rarity: Shadowmoor Rare CardName: Wort, the Raidmother Cost: 4(R/G)(R/G) Type: Legendary Creature - Goblin Shaman Pow/Tgh: 3/3 Rules Text: When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) Set/Rarity: Shadowmoor Rare CardName: Zealous Guardian Cost: (W/U) Type: Creature - Kithkin Soldier Pow/Tgh: 1/1 Rules Text: Flash Set/Rarity: Shadowmoor Common CardName: Fire-Lit Thicket Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(r/g), T Add RR, RG, or GG to your mana pool. Set/Rarity: Shadowmoor Rare CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: [G] Set/Rarity: Shadowmoor BasicLand CardName: Graven Cairns Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(b/r), T Add BB, BR, or RR to your mana pool. Set/Rarity: Shadowmoor Rare, Future Sight Rare CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: [U] Set/Rarity: Shadowmoor BasicLand CardName: Leechridden Swamp Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: (T Add B to your mana pool.) Leechridden Swamp comes into play tapped. B, T Each opponent loses 1 life. Play this ability only if you control two or more black permanents. Set/Rarity: Shadowmoor Uncommon CardName: Madblind Mountain Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: (T Add R to your mana pool.) Madblind Mountain comes into play tapped. R, T Shuffle your library. Play this ability only if you control two or more red permanents. Set/Rarity: Shadowmoor Uncommon CardName: Mistveil Plains Cost: Type: Land - Plains Pow/Tgh: / Rules Text: (T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents. Set/Rarity: Shadowmoor Uncommon CardName: Moonring Island Cost: Type: Land - Island Pow/Tgh: / Rules Text: (T Add U to your mana pool.) Moonring Island comes into play tapped. U, T Look at the top card of target player's library. Play this ability only if you control two or more blue permanents. Set/Rarity: Shadowmoor Uncommon CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: [R] Set/Rarity: Shadowmoor BasicLand CardName: Mystic Gate Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(w/u), T Add WW, WU, or UU to your mana pool. Set/Rarity: Shadowmoor Rare CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: [W] Set/Rarity: Shadowmoor BasicLand CardName: Reflecting Pool Cost: Type: Land Pow/Tgh: / Rules Text: T Add to your mana pool one mana of any type that a land you control could produce. Set/Rarity: Shadowmoor Rare, Tempest Rare CardName: Sapseep Forest Cost: Type: Land - Forest Pow/Tgh: / Rules Text: (T Add G to your mana pool.) Sapseep Forest comes into play tapped. G, T You gain 1 life. Play this ability only if you control two or more green permanents. Set/Rarity: Shadowmoor Uncommon CardName: Sunken Ruins Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(u/b), T Add UU, UB, or BB to your mana pool. Set/Rarity: Shadowmoor Rare CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: [B] Set/Rarity: Shadowmoor BasicLand CardName: Wooded Bastion Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(g/w), T Add GG, GW, or WW to your mana pool. Set/Rarity: Shadowmoor Rare © 1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.