T: Add one green mana to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. This creature still counts as a land.
T: Add one green mana to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. This creature still counts as a land.
T: Add one green mana to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. This creature still counts as a land.
T: Add one green mana to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. This creature still counts as a land.
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Treetop Village enters the battlefield tapped.
TAP: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. Its still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Tap: Add B or R to your mana pool.
Tap: Add B or R to your mana pool.
Tap: Add B or R to your mana pool.
Tap: Add B or R to your mana pool.
When Treva?s Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner?s hand.
TAP: Add G, W, or U.
When Treva?s Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner?s hand.
TAP: Add G, W, or U.
When Treva?s Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner?s hand.
TAP: Add G, W, or U.
When Treva?s Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner?s hand.
TAP: Add G, W, or U.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c).
TAP: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c) to your mana pool.
TAP: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c) to your mana pool.
TAP: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c) to your mana pool.
TAP: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type.
TAP: Add (c) to your mana pool.
TAP: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
TAP: Add (c).
5, TAP, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owners library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
TAP: Add (c).
5, TAP, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owners library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
TAP: Add (c).
5, TAP, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owners library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
TAP: Add (c).
5, TAP, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owners library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
T: Target land you control becomes the basic land type of your choice until end of turn.
T: Target land you control becomes the basic land type of your choice until end of turn.
T: Target land you control becomes the basic land type of your choice until end of turn.
T: Target land you control becomes the basic land type of your choice until end of turn.
TAP: Remove first strike ability or swampwalk ability from target creature until end of turn.
TAP: Remove first strike ability or swampwalk ability from target creature until end of turn.
TAP: Remove first strike ability or swampwalk ability from target creature until end of turn.
TAP: Remove first strike ability or swampwalk ability from target creature until end of turn.
Tap: Add B or R to your mana pool.
Tap: Add B or R to your mana pool.
Tap: Add B or R to your mana pool.
Tap: Add B or R to your mana pool.
Urborg Volcano enters the battlefield tapped.
TAP: Add B or R.
Urborg Volcano enters the battlefield tapped.
TAP: Add B or R.
Urborg Volcano enters the battlefield tapped.
TAP: Add B or R.
Urborg Volcano enters the battlefield tapped.
TAP: Add B or R.