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Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling 2 (2, Discard this card: Draw a card.)
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling 2 (2, Discard this card: Draw a card.)
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling 2 (2, Discard this card: Draw a card.)
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling 2 (2, Discard this card: Draw a card.)
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling 2 (2, Discard this card: Draw a card.)
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling 2 (2, Discard this card: Draw a card.)
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling 2 (2, Discard this card: Draw a card.)
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling 2 (2, Discard this card: Draw a card.)
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and TAP this turn.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and TAP this turn.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and TAP this turn.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and TAP this turn.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and TAP this turn.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and TAP this turn.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and TAP this turn.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and TAP this turn.)
Choose one or both -
- Creatures you control get +1/+0 until end of turn.
- Target Vampire you control deals damage equal to its power to another target creature.
Choose one or both -
- Creatures you control get +1/+0 until end of turn.
- Target Vampire you control deals damage equal to its power to another target creature.
Choose one or both -
- Creatures you control get +1/+0 until end of turn.
- Target Vampire you control deals damage equal to its power to another target creature.
Choose one or both -
- Creatures you control get +1/+0 until end of turn.
- Target Vampire you control deals damage equal to its power to another target creature.
When Markov Warlord enters the battlefield, up to two target creatures cant block this turn.
When Markov Warlord enters the battlefield, up to two target creatures cant block this turn.
When Markov Warlord enters the battlefield, up to two target creatures cant block this turn.
When Markov Warlord enters the battlefield, up to two target creatures cant block this turn.
This spell costs 3 less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
This spell costs 3 less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
This spell costs 3 less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
This spell costs 3 less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has Sacrifice this creature: It deals 1 damage to any target.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has Sacrifice this creature: It deals 1 damage to any target.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has Sacrifice this creature: It deals 1 damage to any target.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has Sacrifice this creature: It deals 1 damage to any target.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When Maulfist Doorbuster enters the battlefield, you get (e)(e) (two energy counters).
Whenever Maulfist Doorbuster attacks, you may pay (e). If you do, target creature cant block this turn.
When Maulfist Doorbuster enters the battlefield, you get (e)(e) (two energy counters).
Whenever Maulfist Doorbuster attacks, you may pay (e). If you do, target creature cant block this turn.
When Maulfist Doorbuster enters the battlefield, you get (e)(e) (two energy counters).
Whenever Maulfist Doorbuster attacks, you may pay (e). If you do, target creature cant block this turn.
When Maulfist Doorbuster enters the battlefield, you get (e)(e) (two energy counters).
Whenever Maulfist Doorbuster attacks, you may pay (e). If you do, target creature cant block this turn.













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