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When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
R, Sacrifice Implement of Combustion: It deals 1 damage to target player.
When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
R, Sacrifice Implement of Combustion: It deals 1 damage to target player.
When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
R, Sacrifice Implement of Combustion: It deals 1 damage to target player.
When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
R, Sacrifice Implement of Combustion: It deals 1 damage to target player.
When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
U, Sacrifice Implement of Examination: Draw a card.
When Implement of Examination is put into a graveyard from the battlefield, draw a card.
U, Sacrifice Implement of Examination: Draw a card.
When Implement of Examination is put into a graveyard from the battlefield, draw a card.
U, Sacrifice Implement of Examination: Draw a card.
When Implement of Examination is put into a graveyard from the battlefield, draw a card.
U, Sacrifice Implement of Examination: Draw a card.
When Implement of Examination is put into a graveyard from the battlefield, draw a card.
G, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
G, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
G, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
G, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
W, Sacrifice Implement of Improvement: You gain 2 life.
When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
W, Sacrifice Implement of Improvement: You gain 2 life.
When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
W, Sacrifice Implement of Improvement: You gain 2 life.
When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
W, Sacrifice Implement of Improvement: You gain 2 life.
When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
B, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
B, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
B, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
B, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
When Inherited Envelope enters the battlefield, the Ring tempts you.
TAP: Add one mana of any color.
When Inherited Envelope enters the battlefield, the Ring tempts you.
TAP: Add one mana of any color.
When Inherited Envelope enters the battlefield, the Ring tempts you.
TAP: Add one mana of any color.
When Inherited Envelope enters the battlefield, the Ring tempts you.
TAP: Add one mana of any color.
Flash
When this artifact enters, draw a card.
2, TAP, Sacrifice this artifact: You gain 3 life.
Flash
When this artifact enters, draw a card.
2, TAP, Sacrifice this artifact: You gain 3 life.
Flash
When this artifact enters, draw a card.
2, TAP, Sacrifice this artifact: You gain 3 life.
Flash
When this artifact enters, draw a card.
2, TAP, Sacrifice this artifact: You gain 3 life.
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventors Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventors Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventors Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventors Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventors Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventors Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventors Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventors Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
Menace (This creature cant be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Menace (This creature cant be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Menace (This creature cant be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Menace (This creature cant be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Menace (This creature cant be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Menace (This creature cant be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Menace (This creature cant be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Menace (This creature cant be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.






































