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Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.
When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.
When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.
When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
G: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
G: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
G: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
G: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2, TAP, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
2, TAP, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
2, TAP, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
2, TAP, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When Navigators Compass enters the battlefield, you gain 3 life.
TAP: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
When Navigators Compass enters the battlefield, you gain 3 life.
TAP: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
When Navigators Compass enters the battlefield, you gain 3 life.
TAP: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
When Navigators Compass enters the battlefield, you gain 3 life.
TAP: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
TAP, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
TAP, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
TAP, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
TAP, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
1, Sacrifice Necrogen Spellbomb: Draw a card.
1, Sacrifice Necrogen Spellbomb: Draw a card.
1, Sacrifice Necrogen Spellbomb: Draw a card.
1, Sacrifice Necrogen Spellbomb: Draw a card.
1, TAP, Tap another untapped artifact you control: Draw a card, then discard a card.
1, TAP, Tap another untapped artifact you control: Draw a card, then discard a card.
1, TAP, Tap another untapped artifact you control: Draw a card, then discard a card.
1, TAP, Tap another untapped artifact you control: Draw a card, then discard a card.










































