Das aktuelle Angebot ist für den Abverkauf der Restbestände an Händler und Wiederverkäufer gerichtet.
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When Prophetic Prism enters the battlefield, draw a card.
1, TAP: Add one mana of any color.
When Prophetic Prism enters the battlefield, draw a card.
1, TAP: Add one mana of any color.
When Prophetic Prism enters the battlefield, draw a card.
1, TAP: Add one mana of any color.
When Prophetic Prism enters the battlefield, draw a card.
1, TAP: Add one mana of any color.
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with TAP, Sacrifice this artifact: Add one mana of any color to your mana pool.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with TAP, Sacrifice this artifact: Add one mana of any color to your mana pool.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with TAP, Sacrifice this artifact: Add one mana of any color to your mana pool.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with TAP, Sacrifice this artifact: Add one mana of any color to your mana pool.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
R, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
1, Sacrifice Pyrite Spellbomb: Draw a card.
1, Sacrifice Pyrite Spellbomb: Draw a card.
1, Sacrifice Pyrite Spellbomb: Draw a card.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Whenever Raiders Karve attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Raiders Karve attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Raiders Karve attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Raiders Karve attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Raiders Karve attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Raiders Karve attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Raiders Karve attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Raiders Karve attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
BR, TAP, Sacrifice Rakdos Cluestone: Draw a card.
BR, TAP, Sacrifice Rakdos Cluestone: Draw a card.
BR, TAP, Sacrifice Rakdos Cluestone: Draw a card.
BR, TAP, Sacrifice Rakdos Cluestone: Draw a card.
TAP: Add B or R.
(b/r)(b/r)(b/r)(b/r), TAP, Sacrifice Rakdos Locket: Draw two cards.
TAP: Add B or R.
(b/r)(b/r)(b/r)(b/r), TAP, Sacrifice Rakdos Locket: Draw two cards.
TAP: Add B or R.
(b/r)(b/r)(b/r)(b/r), TAP, Sacrifice Rakdos Locket: Draw two cards.
TAP: Add B or R.
(b/r)(b/r)(b/r)(b/r), TAP, Sacrifice Rakdos Locket: Draw two cards.
TAP: Add B or R.
(b/r)(b/r)(b/r)(b/r), TAP, Sacrifice Rakdos Locket: Draw two cards.
TAP: Add B or R.
(b/r)(b/r)(b/r)(b/r), TAP, Sacrifice Rakdos Locket: Draw two cards.
TAP: Add B or R.
(b/r)(b/r)(b/r)(b/r), TAP, Sacrifice Rakdos Locket: Draw two cards.
TAP: Add B or R.
(b/r)(b/r)(b/r)(b/r), TAP, Sacrifice Rakdos Locket: Draw two cards.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
1, TAP: Add BR to your mana pool.
Rattleblaze Scarecrow has haste as long as you control a red creature.
Rattleblaze Scarecrow has haste as long as you control a red creature.
Rattleblaze Scarecrow has haste as long as you control a red creature.
Rattleblaze Scarecrow has haste as long as you control a red creature.
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Attacking doesnt cause Razor Golem to tap.
Attacking doesnt cause Razor Golem to tap.
Attacking doesnt cause Razor Golem to tap.
Attacking doesnt cause Razor Golem to tap.











































