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Tap: Target creature becomes the color or colors of your choice until end of turn.
Tap: Target creature becomes the color or colors of your choice until end of turn.
Tap: Target creature becomes the color or colors of your choice until end of turn.
Tap: Target creature becomes the color or colors of your choice until end of turn.
This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
TAP: Add (c). ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c). ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c). ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c). ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c). ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c). ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c). ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c). ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c) to your mana pool. ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c) to your mana pool. ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c) to your mana pool. ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c) to your mana pool. ((c) represents colorless mana.)
2, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
GW, TAP, Sacrifice Selesnya Cluestone: Draw a card.
GW, TAP, Sacrifice Selesnya Cluestone: Draw a card.
GW, TAP, Sacrifice Selesnya Cluestone: Draw a card.
GW, TAP, Sacrifice Selesnya Cluestone: Draw a card.
TAP: Add G or W.
(g/w)(g/w)(g/w)(g/w), TAP, Sacrifice Selesnya Locket: Draw two cards.
TAP: Add G or W.
(g/w)(g/w)(g/w)(g/w), TAP, Sacrifice Selesnya Locket: Draw two cards.
TAP: Add G or W.
(g/w)(g/w)(g/w)(g/w), TAP, Sacrifice Selesnya Locket: Draw two cards.
TAP: Add G or W.
(g/w)(g/w)(g/w)(g/w), TAP, Sacrifice Selesnya Locket: Draw two cards.
1, TAP: Add GW to your mana pool.
1, TAP: Add GW to your mana pool.
1, TAP: Add GW to your mana pool.
1, TAP: Add GW to your mana pool.
1, TAP: Add GW to your mana pool.
1, TAP: Add GW to your mana pool.
1, TAP: Add GW to your mana pool.
1, TAP: Add GW to your mana pool.
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
TAP, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
TAP, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
TAP, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
TAP, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.












































