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Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didnt have defender.
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didnt have defender.
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didnt have defender.
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didnt have defender.
Flying
Flying
Flying
Flying
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Flying
When Skyscanner enters the battlefield, draw a card.
Flying
When Skyscanner enters the battlefield, draw a card.
Flying
When Skyscanner enters the battlefield, draw a card.
Flying
When Skyscanner enters the battlefield, draw a card.
Flying
When Skyscanner enters the battlefield, draw a card.
Flying
When Skyscanner enters the battlefield, draw a card.
Flying
When Skyscanner enters the battlefield, draw a card.
Flying
When Skyscanner enters the battlefield, draw a card.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
When Sleeper Dart enters the battlefield, draw a card.
TAP, Sacrifice Sleeper Dart: Target creature doesnt untap during its controllers next untap step.
When Sleeper Dart enters the battlefield, draw a card.
TAP, Sacrifice Sleeper Dart: Target creature doesnt untap during its controllers next untap step.
When Sleeper Dart enters the battlefield, draw a card.
TAP, Sacrifice Sleeper Dart: Target creature doesnt untap during its controllers next untap step.
When Sleeper Dart enters the battlefield, draw a card.
TAP, Sacrifice Sleeper Dart: Target creature doesnt untap during its controllers next untap step.
Affinity for artifacts
Artifact landcycling 2 (2, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Affinity for artifacts
Artifact landcycling 2 (2, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Affinity for artifacts
Artifact landcycling 2 (2, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Affinity for artifacts
Artifact landcycling 2 (2, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Equipped creature gets +1/+0 and has Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)







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