Das aktuelle Angebot ist für den Abverkauf der Restbestände an Händler und Wiederverkäufer gerichtet.
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1, Sacrifice AEther Spellbomb: Draw a card.
1, Sacrifice AEther Spellbomb: Draw a card.
1, Sacrifice AEther Spellbomb: Draw a card.
1, Sacrifice AEther Spellbomb: Draw a card.
U, Sacrifice Aether Spellbomb: Return target creature to its owners hand.
1, Sacrifice Aether Spellbomb: Draw a card.
U, Sacrifice Aether Spellbomb: Return target creature to its owners hand.
1, Sacrifice Aether Spellbomb: Draw a card.
U, Sacrifice Aether Spellbomb: Return target creature to its owners hand.
1, Sacrifice Aether Spellbomb: Draw a card.
U, Sacrifice Aether Spellbomb: Return target creature to its owners hand.
1, Sacrifice Aether Spellbomb: Draw a card.
Flying, vigilance
2, TAP, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
Flying, vigilance
2, TAP, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
Flying, vigilance
2, TAP, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
Flying, vigilance
2, TAP, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
When Alchemists Vial enters the battlefield, draw a card.
1, TAP, Sacrifice Alchemists Vial: Target creature cant attack or block this turn.
When Alchemists Vial enters the battlefield, draw a card.
1, TAP, Sacrifice Alchemists Vial: Target creature cant attack or block this turn.
When Alchemists Vial enters the battlefield, draw a card.
1, TAP, Sacrifice Alchemists Vial: Target creature cant attack or block this turn.
When Alchemists Vial enters the battlefield, draw a card.
1, TAP, Sacrifice Alchemists Vial: Target creature cant attack or block this turn.
TAP: Add one mana of any color to your mana pool.
TAP: Add one mana of any color to your mana pool.
TAP: Add one mana of any color to your mana pool.
TAP: Add one mana of any color to your mana pool.
Your devotion to each color and each combination of colors is increased by one.
TAP: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Your devotion to each color and each combination of colors is increased by one.
TAP: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Your devotion to each color and each combination of colors is increased by one.
TAP: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Your devotion to each color and each combination of colors is increased by one.
TAP: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Equipped creature gets +3/+0 and is every creature type.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0 and is every creature type.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0 and is every creature type.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0 and is every creature type.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0 and is every creature type.
Equip 3
Equipped creature gets +3/+0 and is every creature type.
Equip 3
Equipped creature gets +3/+0 and is every creature type.
Equip 3
Equipped creature gets +3/+0 and is every creature type.
Equip 3
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owners hand.
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owners hand.
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owners hand.
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owners hand.
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
TAP: Add one mana of any color in your commanders color identity.
TAP: Add one mana of any color in your commanders color identity.
TAP: Add one mana of any color in your commanders color identity.
TAP: Add one mana of any color in your commanders color identity.
TAP: Add one mana of any color in your commanders color identity.
TAP: Add one mana of any color in your commanders color identity.
TAP: Add one mana of any color in your commanders color identity.
TAP: Add one mana of any color in your commanders color identity.











































