Das aktuelle Angebot ist für den Abverkauf der Restbestände an Händler und Wiederverkäufer gerichtet.
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2: Add one mana of any color.
6, TAP, Sacrifice Urn of Godfire: Destroy target creature or enchantment.
2: Add one mana of any color.
6, TAP, Sacrifice Urn of Godfire: Destroy target creature or enchantment.
2: Add one mana of any color.
6, TAP, Sacrifice Urn of Godfire: Destroy target creature or enchantment.
2: Add one mana of any color.
6, TAP, Sacrifice Urn of Godfire: Destroy target creature or enchantment.
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
3G: Put a +1/+1 counter on Verdant Automaton.
3G: Put a +1/+1 counter on Verdant Automaton.
3G: Put a +1/+1 counter on Verdant Automaton.
3G: Put a +1/+1 counter on Verdant Automaton.
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owners library.
TAP: Add one mana of any color.
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owners library.
TAP: Add one mana of any color.
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owners library.
TAP: Add one mana of any color.
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owners library.
TAP: Add one mana of any color.
Equipped creature gets +2/+0.
Equip Soldier W
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0.
Equip Soldier W
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0.
Equip Soldier W
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0.
Equip Soldier W
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
2, TAP, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature.
2, TAP, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature.
2, TAP, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature.
2, TAP, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature.
2, TAP, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
2, TAP, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
2, TAP, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
2, TAP, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Equipped creature has TAP: This creature deals 1 damage to any target.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature has TAP: This creature deals 1 damage to any target.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature has TAP: This creature deals 1 damage to any target.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature has TAP: This creature deals 1 damage to any target.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
At the beginning of your end step, untap target artifact.
At the beginning of your end step, untap target artifact.
At the beginning of your end step, untap target artifact.
At the beginning of your end step, untap target artifact.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equipped creature gets +4/+2 and doesnt untap during its controllers untap step.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +4/+2 and doesnt untap during its controllers untap step.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +4/+2 and doesnt untap during its controllers untap step.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +4/+2 and doesnt untap during its controllers untap step.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)










































