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Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker theyre attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creatures color.)
Target creature gets +2/+2 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creatures color.)
Target creature gets +2/+2 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creatures color.)
Target creature gets +2/+2 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creatures color.)
Target creature gets +2/+2 until end of turn.
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Sacrifice an Aura: Regenerate Gatherer of Graces.
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
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Rückseite:
Name: Gatstaf Howler
Kartentyp: Creature - Werewolf, 3/3
Text:
Intimidate (This creature cant be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
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Rückseite:
Name: Gatstaf Howler
Kartentyp: Creature - Werewolf, 3/3
Text:
Intimidate (This creature cant be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
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Rückseite:
Name: Gatstaf Howler
Kartentyp: Creature - Werewolf, 3/3
Text:
Intimidate (This creature cant be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
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Rückseite:
Name: Gatstaf Howler
Kartentyp: Creature - Werewolf, 3/3
Text:
Intimidate (This creature cant be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
Create X X/X green Ooze creature tokens.
Create X X/X green Ooze creature tokens.
Create X X/X green Ooze creature tokens.
Create X X/X green Ooze creature tokens.
Cycling 2GG (2GG, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Cycling 2GG (2GG, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Cycling 2GG (2GG, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Cycling 2GG (2GG, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Enchant Forest
2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. Its still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Enchant Forest
2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. Its still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Enchant Forest
2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. Its still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Enchant Forest
2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. Its still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.















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