Vivid Meadow enters the battlefield tapped with two charge counters on it.
TAP: Add W.
TAP, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Vivid Meadow enters the battlefield tapped with two charge counters on it.
TAP: Add W.
TAP, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Vivid Meadow enters the battlefield tapped with two charge counters on it.
TAP: Add W.
TAP, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Vivid Meadow enters the battlefield tapped with two charge counters on it.
TAP: Add W.
TAP, Remove a charge counter from Vivid Meadow: Add one mana of any color.
TAP: Add (c).
1, TAP, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
TAP: Add (c).
1, TAP, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
TAP: Add (c).
1, TAP, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
TAP: Add (c).
1, TAP, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Tap: Add U or B to your mana pool. Waterveil Cavern doesnt untap during your next untap step.
Tap: Add U or B to your mana pool. Waterveil Cavern doesnt untap during your next untap step.
Tap: Add U or B to your mana pool. Waterveil Cavern doesnt untap during your next untap step.
Tap: Add U or B to your mana pool. Waterveil Cavern doesnt untap during your next untap step.
This land enters tapped unless you control a Mount or Vehicle.
TAP: Add G.
1G, TAP, Sacrifice this land: Create a 1/1 colorless Pilot creature token with »This token saddles Mounts and crews Vehicles as though its power were 2 greater.« Activate only as a sorcery.
This land enters tapped unless you control a Mount or Vehicle.
TAP: Add G.
1G, TAP, Sacrifice this land: Create a 1/1 colorless Pilot creature token with »This token saddles Mounts and crews Vehicles as though its power were 2 greater.« Activate only as a sorcery.
This land enters tapped unless you control a Mount or Vehicle.
TAP: Add G.
1G, TAP, Sacrifice this land: Create a 1/1 colorless Pilot creature token with »This token saddles Mounts and crews Vehicles as though its power were 2 greater.« Activate only as a sorcery.
This land enters tapped unless you control a Mount or Vehicle.
TAP: Add G.
1G, TAP, Sacrifice this land: Create a 1/1 colorless Pilot creature token with »This token saddles Mounts and crews Vehicles as though its power were 2 greater.« Activate only as a sorcery.
TAP: Add 1 to your mana pool.
G, TAP: Untap target Elf.
TAP: Add 1 to your mana pool.
G, TAP: Untap target Elf.
TAP: Add 1 to your mana pool.
G, TAP: Untap target Elf.
TAP: Add 1 to your mana pool.
G, TAP: Untap target Elf.
Woodland Stream enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Woodland Stream enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Woodland Stream enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Woodland Stream enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Woodland Stream enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Woodland Stream enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Woodland Stream enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Woodland Stream enters the battlefield tapped.
TAP: Add G or U to your mana pool.
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
TAP: Add (c).
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add 1 to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add 1 to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add 1 to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add 1 to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add 1 to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add 1 to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add 1 to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add 1 to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
TAP: Add (c) to your mana pool.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Morph 2 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Morph 2 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Morph 2 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Morph 2 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.