Choose one -
? Abrade deals 3 damage to target creature.
? Destroy target artifact.
Choose one -
? Abrade deals 3 damage to target creature.
? Destroy target artifact.
Choose one -
? Abrade deals 3 damage to target creature.
? Destroy target artifact.
Choose one -
? Abrade deals 3 damage to target creature.
? Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Renown 1 (When this creature deals combat damage to a player, if it isnt renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Renown 1 (When this creature deals combat damage to a player, if it isnt renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Renown 1 (When this creature deals combat damage to a player, if it isnt renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Renown 1 (When this creature deals combat damage to a player, if it isnt renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
((r/p) can be paid with either R or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
((r/p) can be paid with either R or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
((r/p) can be paid with either R or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
((r/p) can be paid with either R or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Whenever a player casts a spell, if it is not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
Whenever a player casts a spell, if it is not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
Whenever a player casts a spell, if it is not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
Whenever a player casts a spell, if it is not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
Defender - reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owners hand at end of combat.
Defender - reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owners hand at end of combat.
Defender - reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owners hand at end of combat.
Defender - reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owners hand at end of combat.
Aether Membrane can block as though it had flying.
Whenever Aether Membrane blocks a creature, return that creature to its owners hand at end of combat.
Aether Membrane can block as though it had flying.
Whenever Aether Membrane blocks a creature, return that creature to its owners hand at end of combat.
Aether Membrane can block as though it had flying.
Whenever Aether Membrane blocks a creature, return that creature to its owners hand at end of combat.
Aether Membrane can block as though it had flying.
Whenever Aether Membrane blocks a creature, return that creature to its owners hand at end of combat.
When Aethertorch Renegade enters the battlefield, you get (e)(e)(e)(e) (four energy counters).
TAP, Pay (e)(e): Aethertorch Renegade deals 1 damage to target creature.
TAP, Pay (e)(e)(e)(e)(e)(e)(e)(e): Aethertorch Renegade deals 6 damage to target player.
When Aethertorch Renegade enters the battlefield, you get (e)(e)(e)(e) (four energy counters).
TAP, Pay (e)(e): Aethertorch Renegade deals 1 damage to target creature.
TAP, Pay (e)(e)(e)(e)(e)(e)(e)(e): Aethertorch Renegade deals 6 damage to target player.
When Aethertorch Renegade enters the battlefield, you get (e)(e)(e)(e) (four energy counters).
TAP, Pay (e)(e): Aethertorch Renegade deals 1 damage to target creature.
TAP, Pay (e)(e)(e)(e)(e)(e)(e)(e): Aethertorch Renegade deals 6 damage to target player.
When Aethertorch Renegade enters the battlefield, you get (e)(e)(e)(e) (four energy counters).
TAP, Pay (e)(e): Aethertorch Renegade deals 1 damage to target creature.
TAP, Pay (e)(e)(e)(e)(e)(e)(e)(e): Aethertorch Renegade deals 6 damage to target player.