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Create two 1/1 white Bird creature tokens with flying.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback- Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback- Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback- Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying.
Flashback- Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
Lure the Unwary - At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Flying
Lure the Unwary - At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Flying
Lure the Unwary - At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Flying
Lure the Unwary - At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Disturb 4WW (You may cast this card from your graveyard transformed for its disturb cost.)
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Rückseite:
Name: Generous Soul
Kartentyp: Creature - Spirit, 4/4
Text:
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Disturb 4WW (You may cast this card from your graveyard transformed for its disturb cost.)
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Rückseite:
Name: Generous Soul
Kartentyp: Creature - Spirit, 4/4
Text:
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Disturb 4WW (You may cast this card from your graveyard transformed for its disturb cost.)
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Rückseite:
Name: Generous Soul
Kartentyp: Creature - Spirit, 4/4
Text:
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Disturb 4WW (You may cast this card from your graveyard transformed for its disturb cost.)
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Rückseite:
Name: Generous Soul
Kartentyp: Creature - Spirit, 4/4
Text:
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
When another creature you control dies, transform Bereaved Survivor.
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Rückseite:
Name: Dauntless Avenger
Kartentyp: Creature - Human Soldier, 3/2
Text:
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
When another creature you control dies, transform Bereaved Survivor.
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Rückseite:
Name: Dauntless Avenger
Kartentyp: Creature - Human Soldier, 3/2
Text:
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
When another creature you control dies, transform Bereaved Survivor.
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Rückseite:
Name: Dauntless Avenger
Kartentyp: Creature - Human Soldier, 3/2
Text:
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
When another creature you control dies, transform Bereaved Survivor.
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Rückseite:
Name: Dauntless Avenger
Kartentyp: Creature - Human Soldier, 3/2
Text:
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
When Bill the Pony enters the battlefield, create two Food tokens. lt - igt - (Theyre artifacts with 2, TAP, Sacrifice this artifact: You gain 3 life.)lt - /igt -
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
When Bill the Pony enters the battlefield, create two Food tokens. lt - igt - (Theyre artifacts with 2, TAP, Sacrifice this artifact: You gain 3 life.)lt - /igt -
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
When Bill the Pony enters the battlefield, create two Food tokens. lt - igt - (Theyre artifacts with 2, TAP, Sacrifice this artifact: You gain 3 life.)lt - /igt -
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
When Bill the Pony enters the battlefield, create two Food tokens. lt - igt - (Theyre artifacts with 2, TAP, Sacrifice this artifact: You gain 3 life.)lt - /igt -
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.










































