As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
This creature enters with X +1/+1 counters on it.
4: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
This creature enters with X +1/+1 counters on it.
4: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
This creature enters with X +1/+1 counters on it.
4: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
This creature enters with X +1/+1 counters on it.
4: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Whenever you discard a card, choose one that has not been chosen this turn -
- Draw a card.
- Create a Treasure token.
- Each opponent loses 3 life.
Whenever you discard a card, choose one that has not been chosen this turn -
- Draw a card.
- Create a Treasure token.
- Each opponent loses 3 life.
Whenever you discard a card, choose one that has not been chosen this turn -
- Draw a card.
- Create a Treasure token.
- Each opponent loses 3 life.
Whenever you discard a card, choose one that has not been chosen this turn -
- Draw a card.
- Create a Treasure token.
- Each opponent loses 3 life.
Bloodghast cannot block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Bloodghast cannot block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Bloodghast cannot block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Bloodghast cannot block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Zombies you control get +1/+1.
TAP: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that is a copy of it, except it is a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Zombies you control get +1/+1.
TAP: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that is a copy of it, except it is a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Zombies you control get +1/+1.
TAP: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that is a copy of it, except it is a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Zombies you control get +1/+1.
TAP: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that is a copy of it, except it is a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed - B, Sacrifice another creature or Vehicle: Draw a card.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed - B, Sacrifice another creature or Vehicle: Draw a card.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed - B, Sacrifice another creature or Vehicle: Draw a card.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed - B, Sacrifice another creature or Vehicle: Draw a card.
Whenever a player casts a spell they dont own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponents library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Whenever a player casts a spell they dont own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponents library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Whenever a player casts a spell they dont own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponents library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Whenever a player casts a spell they dont own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponents library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
Ward- 2, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Ward- 2, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Ward- 2, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Ward- 2, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
Exile up to one target artifact or creature. Return it to the battlefield under its owners control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Exile up to one target artifact or creature. Return it to the battlefield under its owners control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Exile up to one target artifact or creature. Return it to the battlefield under its owners control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Exile up to one target artifact or creature. Return it to the battlefield under its owners control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Mendicant Cores power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed - Whenever you cast an artifact spell, you may pay 1. If you do, copy it. (The copy becomes a token.)
Mendicant Cores power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed - Whenever you cast an artifact spell, you may pay 1. If you do, copy it. (The copy becomes a token.)
Mendicant Cores power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed - Whenever you cast an artifact spell, you may pay 1. If you do, copy it. (The copy becomes a token.)
Mendicant Cores power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed - Whenever you cast an artifact spell, you may pay 1. If you do, copy it. (The copy becomes a token.)
Vigilance
TAP: Add X mana of any one color, where X is Redshifts power. Spend this mana only to activate abilities.
Exhaust - 10RG: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Vigilance
TAP: Add X mana of any one color, where X is Redshifts power. Spend this mana only to activate abilities.
Exhaust - 10RG: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Vigilance
TAP: Add X mana of any one color, where X is Redshifts power. Spend this mana only to activate abilities.
Exhaust - 10RG: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Vigilance
TAP: Add X mana of any one color, where X is Redshifts power. Spend this mana only to activate abilities.
Exhaust - 10RG: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)