This artifact enters tapped.
5, TAP, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
This artifact enters tapped.
5, TAP, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
This artifact enters tapped.
5, TAP, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
This artifact enters tapped.
5, TAP, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
When this Equipment enters, it deals 2 damage to any target.
Equipped creature gets +2/+1.
Equip 2
When this Equipment enters, it deals 2 damage to any target.
Equipped creature gets +2/+1.
Equip 2
When this Equipment enters, it deals 2 damage to any target.
Equipped creature gets +2/+1.
Equip 2
When this Equipment enters, it deals 2 damage to any target.
Equipped creature gets +2/+1.
Equip 2
Flying
TAP: You may put a land card from your hand onto the battlefield.
3: Until end of turn, this creatures base power becomes equal to the number of Towns you control.
Flying
TAP: You may put a land card from your hand onto the battlefield.
3: Until end of turn, this creatures base power becomes equal to the number of Towns you control.
Flying
TAP: You may put a land card from your hand onto the battlefield.
3: Until end of turn, this creatures base power becomes equal to the number of Towns you control.
Flying
TAP: You may put a land card from your hand onto the battlefield.
3: Until end of turn, this creatures base power becomes equal to the number of Towns you control.
This creature cant be blocked except by three or more creatures.
8: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
This creature cant be blocked except by three or more creatures.
8: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
This creature cant be blocked except by three or more creatures.
8: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
This creature cant be blocked except by three or more creatures.
8: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
TAP: Add (c)(c).
2, TAP, Pay 1 life: Tap target nonland permanent.
TAP: Add (c)(c).
2, TAP, Pay 1 life: Tap target nonland permanent.
TAP: Add (c)(c).
2, TAP, Pay 1 life: Tap target nonland permanent.
TAP: Add (c)(c).
2, TAP, Pay 1 life: Tap target nonland permanent.
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with »Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.»
Wizards you control get +1/+0 and gain lifelink until end of turn.
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with »Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.»
Wizards you control get +1/+0 and gain lifelink until end of turn.
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with »Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.»
Wizards you control get +1/+0 and gain lifelink until end of turn.
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with »Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.»
Wizards you control get +1/+0 and gain lifelink until end of turn.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer - Equip- Pay 3 life. Activate only once each turn.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer - Equip- Pay 3 life. Activate only once each turn.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer - Equip- Pay 3 life. Activate only once each turn.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer - Equip- Pay 3 life. Activate only once each turn.
Defender
Menace (This creature cant be blocked except by two or more creatures.)
As long as this creature has a counter on it, it can attack as though it didnt have defender.
5B: Put two +1/+1 counters on this creature.
Defender
Menace (This creature cant be blocked except by two or more creatures.)
As long as this creature has a counter on it, it can attack as though it didnt have defender.
5B: Put two +1/+1 counters on this creature.
Defender
Menace (This creature cant be blocked except by two or more creatures.)
As long as this creature has a counter on it, it can attack as though it didnt have defender.
5B: Put two +1/+1 counters on this creature.
Defender
Menace (This creature cant be blocked except by two or more creatures.)
As long as this creature has a counter on it, it can attack as though it didnt have defender.
5B: Put two +1/+1 counters on this creature.
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful lCie.)
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful lCie.)
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful lCie.)
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful lCie.)
When Gaius van Baelsar enters, choose one -
- Each player sacrifices a creature token of their choice.
- Each player sacrifices a nontoken creature of their choice.
- Each player sacrifices an enchantment of their choice.
When Gaius van Baelsar enters, choose one -
- Each player sacrifices a creature token of their choice.
- Each player sacrifices a nontoken creature of their choice.
- Each player sacrifices an enchantment of their choice.
When Gaius van Baelsar enters, choose one -
- Each player sacrifices a creature token of their choice.
- Each player sacrifices a nontoken creature of their choice.
- Each player sacrifices an enchantment of their choice.
When Gaius van Baelsar enters, choose one -
- Each player sacrifices a creature token of their choice.
- Each player sacrifices a nontoken creature of their choice.
- Each player sacrifices an enchantment of their choice.
Target creature gets -0/-9999 until end of turn.
Target creature gets -0/-9999 until end of turn.
Target creature gets -0/-9999 until end of turn.
Target creature gets -0/-9999 until end of turn.
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Choose one -
- All creatures get -1/-1 until end of turn.
- Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Choose one -
- All creatures get -1/-1 until end of turn.
- Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Choose one -
- All creatures get -1/-1 until end of turn.
- Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Choose one -
- All creatures get -1/-1 until end of turn.
- Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that players library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that players library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that players library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that players library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
This creature enters tapped.
Whenever you cast a noncreature spell, you may pay B. If you do, return this card from your graveyard to your hand.
This creature enters tapped.
Whenever you cast a noncreature spell, you may pay B. If you do, return this card from your graveyard to your hand.
This creature enters tapped.
Whenever you cast a noncreature spell, you may pay B. If you do, return this card from your graveyard to your hand.
This creature enters tapped.
Whenever you cast a noncreature spell, you may pay B. If you do, return this card from your graveyard to your hand.
Enchantment
When this enchantment enters, destroy up to one target creature.
At the beginning of your end step, if a creature died under an opponents control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.
Yiazmat, Ultimate Mark
Legendary Creature - Dragon
1B, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.
Enchantment
When this enchantment enters, destroy up to one target creature.
At the beginning of your end step, if a creature died under an opponents control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.
Yiazmat, Ultimate Mark
Legendary Creature - Dragon
1B, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.
Enchantment
When this enchantment enters, destroy up to one target creature.
At the beginning of your end step, if a creature died under an opponents control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.
Yiazmat, Ultimate Mark
Legendary Creature - Dragon
1B, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.
Enchantment
When this enchantment enters, destroy up to one target creature.
At the beginning of your end step, if a creature died under an opponents control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.
Yiazmat, Ultimate Mark
Legendary Creature - Dragon
1B, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III - Pain - You draw a card and you lose 1 life.
IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III - Pain - You draw a card and you lose 1 life.
IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III - Pain - You draw a card and you lose 1 life.
IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III - Pain - You draw a card and you lose 1 life.
IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.
Flashback 4BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.
Flashback 4BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.
Flashback 4BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.
Flashback 4BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)