Das aktuelle Angebot ist für den Abverkauf der Restbestände an Händler und Wiederverkäufer gerichtet.
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Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Valiant - Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
Valiant - Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
Valiant - Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
Valiant - Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
R, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
R, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
R, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
R, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Adventure:
Stoke Genius:
Manakosten: 1R
Kartentyp: Sorcery - Adventure
Text:
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Adventure:
Stoke Genius:
Manakosten: 1R
Kartentyp: Sorcery - Adventure
Text:
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Adventure:
Stoke Genius:
Manakosten: 1R
Kartentyp: Sorcery - Adventure
Text:
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Adventure:
Stoke Genius:
Manakosten: 1R
Kartentyp: Sorcery - Adventure
Text:
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Heat Ray deals X damage to target creature.
Heat Ray deals X damage to target creature.
Heat Ray deals X damage to target creature.
Heat Ray deals X damage to target creature.
2R: Target creature attacks this turn if able.
2R: Target creature attacks this turn if able.
2R: Target creature attacks this turn if able.
2R: Target creature attacks this turn if able.
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
At the beginning of each opponents upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
At the beginning of each opponents upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
At the beginning of each opponents upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
At the beginning of each opponents upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
Flying
R: Hellkite Punisher gets +1/+0 until end of turn.
Flying
R: Hellkite Punisher gets +1/+0 until end of turn.
Flying
R: Hellkite Punisher gets +1/+0 until end of turn.
Flying
R: Hellkite Punisher gets +1/+0 until end of turn.
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.






























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