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Creatures you control have haste and attack each combat if able.
Creatures you control have haste and attack each combat if able.
Creatures you control have haste and attack each combat if able.
Creatures you control have haste and attack each combat if able.
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Affinity for outlaws (This spell costs 1 less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
Affinity for outlaws (This spell costs 1 less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
Affinity for outlaws (This spell costs 1 less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
Affinity for outlaws (This spell costs 1 less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
Haste
Echo 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(b/r): Henchfiend of Ukor gets +1/+0 until end of turn.
Haste
Echo 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(b/r): Henchfiend of Ukor gets +1/+0 until end of turn.
Haste
Echo 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(b/r): Henchfiend of Ukor gets +1/+0 until end of turn.
Haste
Echo 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(b/r): Henchfiend of Ukor gets +1/+0 until end of turn.
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with This creature cant block.
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with This creature cant block.
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with This creature cant block.
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with This creature cant block.
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
As long as its your turn, equipped creature has first strike and trample.
Equip 2R
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
As long as its your turn, equipped creature has first strike and trample.
Equip 2R
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
As long as its your turn, equipped creature has first strike and trample.
Equip 2R
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
As long as its your turn, equipped creature has first strike and trample.
Equip 2R
When Hoarders Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
1R, Sacrifice Hoarders Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarders Overflow.
When Hoarders Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
1R, Sacrifice Hoarders Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarders Overflow.
When Hoarders Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
1R, Sacrifice Hoarders Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarders Overflow.
When Hoarders Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
1R, Sacrifice Hoarders Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarders Overflow.
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owners hand.
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owners hand.
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owners hand.
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owners hand.
Sliver creatures you control have TAP, Discard a card: Draw a card.
Sliver creatures you control have TAP, Discard a card: Draw a card.
Sliver creatures you control have TAP, Discard a card: Draw a card.
Sliver creatures you control have TAP, Discard a card: Draw a card.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature cant block this turn.
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature cant block this turn.
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature cant block this turn.
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature cant block this turn.
Create three 1/1 red Goblin creature tokens.
Create three 1/1 red Goblin creature tokens.
Create three 1/1 red Goblin creature tokens.
Create three 1/1 red Goblin creature tokens.











































