4, TAP: Draw a card. For each mana in this abilitys activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
4, TAP: Draw a card. For each mana in this abilitys activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
4, TAP: Draw a card. For each mana in this abilitys activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
4, TAP: Draw a card. For each mana in this abilitys activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
TAP: Add one mana of any color.
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
TAP: Add one mana of any color.
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
TAP: Add one mana of any color.
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
TAP: Add one mana of any color.
Equipped creature gets +1/+1 and has vigilance and reach.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and has vigilance and reach.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and has vigilance and reach.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and has vigilance and reach.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip 3
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip 3
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip 3
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip 3
Vigilance
3, TAP: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.
Vigilance
3, TAP: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.
Vigilance
3, TAP: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.
Vigilance
3, TAP: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.
(Gain the next level as a sorcery to add its ability.)
When Bandit is Talent enters, each opponent discards two cards unless they discard a nonland card.
B: Level 2
At the beginning of each opponents upkeep, if that player has one or fewer cards in hand, they lose 2 life.
3B: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
(Gain the next level as a sorcery to add its ability.)
When Bandit is Talent enters, each opponent discards two cards unless they discard a nonland card.
B: Level 2
At the beginning of each opponents upkeep, if that player has one or fewer cards in hand, they lose 2 life.
3B: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
(Gain the next level as a sorcery to add its ability.)
When Bandit is Talent enters, each opponent discards two cards unless they discard a nonland card.
B: Level 2
At the beginning of each opponents upkeep, if that player has one or fewer cards in hand, they lose 2 life.
3B: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
(Gain the next level as a sorcery to add its ability.)
When Bandit is Talent enters, each opponent discards two cards unless they discard a nonland card.
B: Level 2
At the beginning of each opponents upkeep, if that player has one or fewer cards in hand, they lose 2 life.
3B: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
TAP, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you have sacrificed a Food this turn.
TAP, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you have sacrificed a Food this turn.
TAP, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you have sacrificed a Food this turn.
TAP, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you have sacrificed a Food this turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Flash
When Downwind Ambusher enters, choose one -
- Target creature an opponent controls gets -1/-1 until end of turn.
- Destroy target creature an opponent controls that was dealt damage this turn.
Flash
When Downwind Ambusher enters, choose one -
- Target creature an opponent controls gets -1/-1 until end of turn.
- Destroy target creature an opponent controls that was dealt damage this turn.
Flash
When Downwind Ambusher enters, choose one -
- Target creature an opponent controls gets -1/-1 until end of turn.
- Destroy target creature an opponent controls that was dealt damage this turn.
Flash
When Downwind Ambusher enters, choose one -
- Target creature an opponent controls gets -1/-1 until end of turn.
- Destroy target creature an opponent controls that was dealt damage this turn.
As an additional cost to cast this spell, forage or pay B. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Destroy target creature or planeswalker.
As an additional cost to cast this spell, forage or pay B. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Destroy target creature or planeswalker.
As an additional cost to cast this spell, forage or pay B. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Destroy target creature or planeswalker.
As an additional cost to cast this spell, forage or pay B. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Destroy target creature or planeswalker.
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
This spell costs 1 less to cast for each creature card you own in exile and in your graveyard.
Menace, deathtouch
This spell costs 1 less to cast for each creature card you own in exile and in your graveyard.
Menace, deathtouch
This spell costs 1 less to cast for each creature card you own in exile and in your graveyard.
Menace, deathtouch
This spell costs 1 less to cast for each creature card you own in exile and in your graveyard.
Menace, deathtouch
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Persistent Marshstalker gets +1/+0 for each other Rat you control.
Threshold - Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay 2B. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
Persistent Marshstalker gets +1/+0 for each other Rat you control.
Threshold - Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay 2B. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
Persistent Marshstalker gets +1/+0 for each other Rat you control.
Threshold - Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay 2B. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
Persistent Marshstalker gets +1/+0 for each other Rat you control.
Threshold - Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay 2B. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.
Flashback 4B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.
Flashback 4B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.
Flashback 4B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.
Flashback 4B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
TAP, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
TAP, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
TAP, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
TAP, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Offspring 2B (You may pay an additional 2B as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature cant block.
Whenever you gain life, each opponent loses 1 life.
Offspring 2B (You may pay an additional 2B as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature cant block.
Whenever you gain life, each opponent loses 1 life.
Offspring 2B (You may pay an additional 2B as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature cant block.
Whenever you gain life, each opponent loses 1 life.
Offspring 2B (You may pay an additional 2B as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature cant block.
Whenever you gain life, each opponent loses 1 life.
Menace (This creature cant be blocked except by two or more creatures.)
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
Menace (This creature cant be blocked except by two or more creatures.)
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
Menace (This creature cant be blocked except by two or more creatures.)
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
Menace (This creature cant be blocked except by two or more creatures.)
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.