Angel spells you cast cost 2 less to cast.
Angel spells you cast cost 2 less to cast.
Angel spells you cast cost 2 less to cast.
Angel spells you cast cost 2 less to cast.
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owners control.)
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owners control.)
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owners control.)
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owners control.)
When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (Its an artifact with ??TAP: Add (c). This mana cant be spent to cast a nonartifact spell.??)
When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (Its an artifact with ??TAP: Add (c). This mana cant be spent to cast a nonartifact spell.??)
When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (Its an artifact with ??TAP: Add (c). This mana cant be spent to cast a nonartifact spell.??)
When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (Its an artifact with ??TAP: Add (c). This mana cant be spent to cast a nonartifact spell.??)
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (e)(e) (two energy counters).
At the beginning of your precombat main phase, sacrifice Static Prison unless you pay (e).
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (e)(e) (two energy counters).
At the beginning of your precombat main phase, sacrifice Static Prison unless you pay (e).
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (e)(e) (two energy counters).
At the beginning of your precombat main phase, sacrifice Static Prison unless you pay (e).
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (e)(e) (two energy counters).
At the beginning of your precombat main phase, sacrifice Static Prison unless you pay (e).
Flash
This spell costs 1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Flash
This spell costs 1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Flash
This spell costs 1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Flash
This spell costs 1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Flash
This spell costs 1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Flash
This spell costs 1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Flash
This spell costs 1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Flash
This spell costs 1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Vigilance
1W, TAP: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
Vigilance
1W, TAP: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
Vigilance
1W, TAP: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
Vigilance
1W, TAP: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.